private void UpdateDisplay(ulong address, byte[] memory) { for (var i = memory.Length - NativeIntegerSize; i >= 0; i -= (int)NativeIntegerSize) { ulong value = MainForm.ToLong(memory, (uint)i, NativeIntegerSize); var at = address + (ulong)i; var offset = StackFrame - at; var entry = new StackEntry() { Address = BasePlatform.ToHex(at, NativeIntegerSize), HexValue = BasePlatform.ToHex(value, NativeIntegerSize), Value = value, Offset = Platform.StackFrame.Name.ToUpperInvariant() + (offset >= 0 ? "-" + BasePlatform.ToHex(offset, 1) : "+" + BasePlatform.ToHex(-(long)offset, 1)), Index = stackentries.Count, Info = MainForm.GetAddressInfo(value) }; stackentries.Add(entry); } }
public BasePlatform Get() { int random = Random.Range(0, 101); BasePlatform platformPrefab = platformContainers[0].PlatformPrefab; foreach (PlatformContainer platformContainer in platformContainers) { random -= platformContainer.SpawnChance; if (random <= 0) { platformPrefab = platformContainer.PlatformPrefab; break; } } BasePlatform platform = availiablePlatforms.Find(availiablePlatform => availiablePlatform.GetType() == platformPrefab.GetType()); if (platform == null) { platform = CreatePlatform(platformPrefab); } else { availiablePlatforms.Remove(platform); } inUsePlatforms.Add(platform); platform.gameObject.SetActive(true); return(platform); }
private void UpdateDisplay(ulong address, byte[] memory) { uint size = NativeIntegerSize; for (int i = memory.Length - NativeIntegerSize; i >= 0; i -= (int)size) { // FIXME: for 64 bit ulong value = (ulong)(memory[i] | (memory[i + 1] << 8) | (memory[i + 2] << 16) | (memory[i + 3] << 24)); var at = address + (ulong)i; var offset = (long)(Platform.StackFrame.Value - at); var entry = new StackEntry() { Address = BasePlatform.ToHex(at, size), HexValue = BasePlatform.ToHex(value, size), Value = value, Offset = Platform.StackFrame.Name.ToUpper() + (offset >= 0 ? "-" + BasePlatform.ToHex((ulong)offset, 1) : "+" + BasePlatform.ToHex((ulong)-offset, 1)), Index = stackentries.Count, }; stackentries.Add(entry); } }
/// <summary> /// Returns true if the specified platform supports JIT compilation; otherwise, false. /// </summary> public static bool HasJit(this BasePlatform basePlatform) => basePlatform != BasePlatform.Ios #if !UNITY_5_5_OR_NEWER && basePlatform != BasePlatform.Ps3 && basePlatform != BasePlatform.Xbox360 #endif ;
public bool LandOnPlatform(int offset, BasePlatform platform) { if (!(Velocity.Y > 0)) { return(false); } var movingObject = this as IDamageable; if (Velocity.Y > 25 && Velocity.Y <= 30) { movingObject?.TakeDamage(1); } if (Velocity.Y > 30 && Velocity.Y <= 40) { movingObject?.TakeDamage(2); } if (Velocity.Y > 40 && Velocity.Y <= 55) { movingObject?.TakeDamage(3); } DrawPos.Y = platform.GetPosition().Y - (Texture != null ? Texture.Height : 0) + offset; DrawPos.Y = platform.GetPosition().Y - (Texture != null ? Source.Height : 0) + offset; Airborn = false; ResetDoubleJump(); Direction.Y = 0; Velocity.Y = 0; return(true); }
/// <summary> /// Returns true if the specified platform supports JIT compilation; otherwise, false. /// </summary> public static bool HasJit(this BasePlatform basePlatform) { return( basePlatform != BasePlatform.Ios && basePlatform != BasePlatform.Ps3 && basePlatform != BasePlatform.Xbox360); }
private BasePlatform CreatePlatform(BasePlatform platformPrefab) { BasePlatform platform = Object.Instantiate(platformPrefab); platform.Setup(Return, _greenPlatformMultiplier, _redPlatformMultiplier, _blackPlatformChangeTime); platform.gameObject.SetActive(false); return(platform); }
private void OnEnable() { if (currentPlatform == null) { currentPlatform = GetPlatform(); hasAuthorization = currentPlatform.HasAuthorization(); } }
public string vcproj_name; /* Project file, NULL for standard */ #endregion Fields #region Constructors public Library() { has_platform_ext = false; is_executable = false; release_mode = ReleaseMode.ReleaseMode_Release; build_mode = BuildMode.BuildMode_Simple; platform = BasePlatform.Platform_Linux | BasePlatform.Platform_Windows; }
public void InitialiseIsland(ScoreSystem scoreSystem) { BasePlatform platform = this.GetComponentInChildren <BasePlatform>(); platform.InitialisePlatform(this); // Gets the score system without the singleton, to limit the chaining on this.scoreSystem = scoreSystem; }
/// <summary> /// Initialises island's inhabitants and transport system on Awake. /// </summary> public void InitialiseIsland(ScoreSystem scoreSystem) { // THIS MAY LATER NEED TO BE SEPERATELY CALLED FROM THE PLATFORM // As these are both seperate entities from eachother. BasePlatform platform = this.GetComponentInChildren <BasePlatform>(); platform.InitialisePlatform(this); // Gets the score system without the singleton, to limit the chaining on this.scoreSystem = scoreSystem; }
private static void InitializeOnLoad() { if (CheckAuthorizationOnPlay && Application.isPlaying) { currentPlatform = GetPlatform(); hasAuthorization = currentPlatform.HasAuthorization(); if (!hasAuthorization) { OpenUtils(); } } }
public EvaluatedSolution( BasePlatform platform, BaseToolchain toolchain, Solution solution, Profile profile, ResolvedSolution[] resolvedSolutions) { this.Platform = platform; this.Toolchain = toolchain; this.Solution = solution; this.Profile = profile; this.ResolvedSolutions = resolvedSolutions; }
void Spawn() { if (_platformPool == null) { throw new Exception("Tried to spawn a platform before initializing the pool."); } _currentPlatform = _platformPool.Get(); _lastPosition = new Vector3( Camera.main.transform.position.x + _cameraHorizontalHalfSize + _currentPlatform.transform.localScale.x / 2, Random.Range(_minVerticalDistance, _maxHorizontalDistance), _currentPlatform.transform.position.z); _currentPlatform.transform.position = _lastPosition; }
protected void Application_Start() { AreaRegistration.RegisterAllAreas(); GlobalConfiguration.Configure(WebApiConfig.Register); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); string path = HostingEnvironment.MapPath($"/{WebConfigurationManager.AppSettings["configurationPath"]}"); var platform = new BasePlatform(new FilePlatformConfiguration(path)); platform.Startup(); var httpControllerActivator = new PlatformHttpControllerActivator(platform); GlobalConfiguration.Configuration.Services.Replace(typeof(IHttpControllerActivator), httpControllerActivator); }
private void UpdateDisplay(ulong address, byte[] bytes) { foreach (var watch in Watches) { if (watch.Watch.Address != address || watch.Size != bytes.Length) { continue; } watch.Value = ToLong(bytes); watch.HexValue = BasePlatform.ToHex(watch.Value, watch.Size); } Refresh(); }
public static async Task <bool> Initialize() { Config = await Config.LoadConfig(); Pattern = new Regex(Config.Format, RegexOptions.IgnoreCase | RegexOptions.Compiled); platform = BasePlatform.CreatePlatform(Config); if (Config.Standalone && Config.UserId > 0) { Connect(); } #if DEBUG IsRunning = true; #endif return(platform == null); }
public GameScreen(GraphicsDevice graphics, ContentManager content) : base(graphics, content) { rectangles = new List <Rectangle>(); rectangles.Add(new Rectangle(8, 11, 118, 133)); rectangles.Add(new Rectangle(139, 11, 117, 133)); rectangles.Add(new Rectangle(268, 11, 116, 133)); rectangles.Add(new Rectangle(403, 12, 111, 133)); rectangles.Add(new Rectangle(539, 13, 103, 133)); rectangles.Add(new Rectangle(673, 13, 101, 133)); rectangles.Add(new Rectangle(805, 12, 99, 133)); rectangles.Add(new Rectangle(24, 162, 98, 133)); rectangles.Add(new Rectangle(157, 162, 95, 133)); rectangles.Add(new Rectangle(288, 160, 93, 133)); rectangles.Add(new Rectangle(418, 159, 95, 133)); rectangles.Add(new Rectangle(546, 159, 97, 133)); rectangles.Add(new Rectangle(674, 159, 101, 133)); rectangles.Add(new Rectangle(800, 159, 104, 133)); rectangles.Add(new Rectangle(10, 310, 114, 133)); rectangles.Add(new Rectangle(138, 310, 117, 133)); rectangles.Add(new Rectangle(275, 310, 108, 133)); rectangles.Add(new Rectangle(412, 312, 101, 133)); rectangles.Add(new Rectangle(542, 312, 101, 133)); rectangles.Add(new Rectangle(671, 312, 102, 133)); rectangles.Add(new Rectangle(808, 312, 96, 133)); rectangles.Add(new Rectangle(29, 465, 93, 133)); rectangles.Add(new Rectangle(156, 463, 98, 133)); rectangles.Add(new Rectangle(280, 461, 102, 133)); rectangles.Add(new Rectangle(409, 462, 106, 133)); rectangles.Add(new Rectangle(537, 462, 108, 133)); rectangles.Add(new Rectangle(663, 462, 109, 133)); Texture2D spriteTexture = Content.Load <Texture2D>("Runner"); sprite = new MovingGuy(spriteTexture, new Vector2(0, 0), Color.White, new Vector2(.5f), rectangles, Game1.pixel); sprite.Position = new Vector2(0, Graphics.Viewport.Height - sprite.Origin.Y / 2); sprite.IsHitBoxDisplayed = true; basePlatform = new BasePlatform(Content.Load <Texture2D>("Flatplatform"), new Vector2(Graphics.Viewport.Width / 2, Graphics.Viewport.Height / 2), Color.White, new Vector2(.5f), Game1.pixel); basePlatform.IsHitBoxDisplayed = true; textLabel = new TextLabel(new Vector2(100, 100), Color.White, "Welcome you shall die", Content.Load <SpriteFont>("SpriteFont")); Sprites.Add(textLabel); Sprites.Add(sprite); Sprites.Add(basePlatform); }
private void UpdateDisplay(ulong address, byte[] memory) { var parameters = DebugSource.GetMethodParameters(method); if (parameters == null || parameters.Count == 0) { return; } long offset = (long)(address - StackFrame); foreach (var parameter in parameters) { var type = DebugSource.GetTypeInfo(parameter.ParameterTypeID); uint size = (parameter.Size == NativeIntegerSize || parameter.Size == NativeIntegerSize * 2) ? parameter.Size : 0; if (size == 0 && parameter.Size <= NativeIntegerSize) { size = NativeIntegerSize; } ulong value = (size != 0) ? MainForm.ToLong(memory, parameter.Offset, size) : 0; var entry = new StackEntry() { Index = (int)parameter.Index, Name = parameter.Name, Offset = Platform.StackFrame.Name.ToUpperInvariant() + (offset >= 0 ? "+" + BasePlatform.ToHex(offset + parameter.Offset, 1) : "-" + BasePlatform.ToHex(-offset + parameter.Offset, 1)), Address = BasePlatform.ToHex(StackFrame + parameter.Offset, size), Size = size, Value = value, HexValue = BasePlatform.ToHex(value, size), Type = type.FullName, Info = MainForm.GetAddressInfo(value) }; stackentries.Add(entry); } }
private void UpdateDisplay(ulong address, byte[] memory) { uint size = 4; // fixme for (int i = memory.Length - 4; i > 0; i = i - (int)size) { ulong value = (ulong)(memory[i] | (memory[i + 1] << 8) | (memory[i + 2] << 16) | (memory[i + 3] << 24)); var at = address + (ulong)i; var entry = new StackEntry() { Address = BasePlatform.ToHex(at, size), HexValue = BasePlatform.ToHex(value, size), Value = value, Offset = Platform.StackFrame.Name.ToUpper() + "-" + (Platform.StackFrame.Value - at).ToString().PadLeft(2, '0'), Index = stackentries.Count, }; stackentries.Add(entry); } }
public bool LandOnIcePlatform(BasePlatform platform) { if (!(Velocity.Y > 0)) { return(false); } LandOnPlatform(1, platform); Gliding = true; switch (LastFacing) { case Facing.Right: Direction.X += 1; Velocity.X += 1; break; case Facing.Left: Direction.X -= 1; Velocity.X -= 1; break; } return(true); }
public string ToHex() { return(BasePlatform.ToHex(Value, Size)); }
/// <summary> /// Returns true if the specified platform does not support JIT compilation; otherwise, false. /// </summary> public static bool NoJit(this BasePlatform basePlatform) { return(!HasJit(basePlatform)); }
private void Return(BasePlatform platform) { platform.gameObject.SetActive(false); inUsePlatforms.Remove(platform); availiablePlatforms.Add(platform); }