示例#1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            //
            //不一定要进行初始化对于 out 关键字
            //可能还存在一定的问题
            //
            GH_Structure <GH_Point> InputPtsTree;// = new GH_Structure<GH_Point>();
            GH_Structure <GH_Point> OutputPts = new GH_Structure <GH_Point>();

            double  ThreadHold = default(double);
            string  Sign       = default(string);
            double  Result     = 0;
            GH_Path BasePath;

            if (!DA.GetDataTree <GH_Point>(0, out InputPtsTree))
            {
                return;
            }
            if (!DA.GetData(1, ref ThreadHold))
            {
                return;
            }
            if (!DA.GetData(2, ref Sign))
            {
                return;
            }

            for (int K = 0; K < InputPtsTree.PathCount; K++)
            {
                //对每一个树枝进行遍历
                //
                //We'll make a copy of the branch, so we can remove items from it
                // without modifying the original. We'll also remove all nulls from
                //
                //重点在这里
                var BranchsPts = new List <GH_Point>(InputPtsTree.Branches[K]);
                //这里有点问题
                BranchsPts.RemoveAll(point => point == null);
                BasePath = InputPtsTree.Paths[K];
                int i = 0;
                if (BranchsPts.Count == 0)
                {
                    return;
                }
                //对每一个Branch内的数据进行遍历处理
                while (BranchsPts.Count > 0)
                {
                    GH_Point        i_Pt      = BranchsPts[0];
                    List <GH_Point> NewBranch = new List <GH_Point> {
                        i_Pt
                    };
                    BranchsPts.RemoveAt(0);

                    for (int j = 0; j < BranchsPts.Count; j++)
                    {
                        GH_Point j_Pt = BranchsPts[j];
                        switch (Sign.ToLower())
                        {
                        case "x":
                            Result = Math.Abs(i_Pt.Value.X - j_Pt.Value.X);
                            break;

                        case "y":
                            Result = Math.Abs(i_Pt.Value.Y - j_Pt.Value.Y);
                            break;

                        case "z":
                            Result = Math.Abs(i_Pt.Value.Z - j_Pt.Value.Z);
                            break;

                        case "d":
                            Result = Math.Abs(i_Pt.Value.DistanceTo(j_Pt.Value));
                            break;

                        default:
                            Result = Math.Abs(i_Pt.Value.DistanceTo(j_Pt.Value));
                            break;
                        }
                        if (Result <= ThreadHold)
                        {
                            NewBranch.Add(BranchsPts[j]);
                            BranchsPts.RemoveAt(j);
                            j--;
                        }
                    }
                    GH_Path NewPath = BasePath.AppendElement(i);
                    i++;
                    OutputPts.AppendRange(NewBranch, NewPath);
                }
            }
            // DA.SetDataTree(0, OutputPts);
            int BranchCount = InputPtsTree.Branches.Count;

            DA.SetDataTree(0, OutputPts);
            // DA.SetData(1, BranchCount);
        }