public BaseSchool(BaseObjectInformation setInfo) { Information = setInfo; StrongAgainst = "Stat"; StrongPercent = 0.25f; WeakAgainst = "Stat"; WeakPercent = -0.25f; }
public BaseSkill() { Information = new BaseObjectInformation("skill", "description"); // defaults Effects = new List <BaseSkillEffects>(); Power = 10; Cost = 2; Cooldown = 2; BonusMultiplier = 1.5f; CooldownRemaining = 0; Level = 1; TargetEnemy = false; TargetFriend = false; TargetGround = false; Melee = false; Ranged = false; Corporeal = false; Ethereal = false; OnCooldown = false; dmgAndHealManager = new DmgAndHealManager(this); }
public BaseSkillEffects(BaseObjectInformation setInfo) { information = setInfo; this.Duration = 3; this.RemainingDuration = 3; }