示例#1
0
        public void On_Command(CommandEvent ce)
        {
            SetHookWorking("On_Command");

            // nch = not called hooks, lets you broadcast them on the server
            if (ce.Cmd == "nch" && ce.User.Admin)
            {
                OutputResults();
            }

            // flush datastore entries, do it before you start testing new changes to hooks
            if (ce.Cmd == "ftds" && ce.User.Admin)
            {
                DataStore.Flush(GetType().ToString());
            }

            // start automated tests
            if (ce.Cmd == "test" && ce.User.Admin)
            {
                Broadcast("Initiating funcionality test.");

                //Server.Broadcast("#" + NotCalledHooks.Count + " hooks to be tested...");

                try {
                    TestChicken = World.SpawnAnimal("chicken", ce.User.X, ce.User.Z) as BaseNPC;
                    TestChicken.Hurt(new HitInfo(TestChicken, TestChicken, DamageType.Bite, 1));
                    TestChicken.Die(new HitInfo(TestChicken, TestChicken, DamageType.Bite, 999));

                    TestBot = World.SpawnMapEntity("assets/prefabs/player/player.prefab", ce.User.X, ce.User.Z) as BasePlayer;
                    TestBot.StartSleeping();
                    TestBot.EndSleeping();
                    TestBot.Hurt(new HitInfo(TestBot, TestBot, DamageType.Bite, 1));
                    TestBot.StartWounded();
                    ce.User.Message("Help up the bot and heal it");
                    ce.User.Inventory.Add("Medical Syringe", 2);
                    ce.User.basePlayer.Hurt(10f, DamageType.Bite, ce.User.basePlayer);
                    ce.User.Message("Heal yourself too!");
                    TestBot.UpdateRadiation(0);

                    ce.User.Inventory.Add(new InvItem("Wood", 2000));
                    ce.User.Inventory.Add(new InvItem("Wooden Door", 1));
                    ce.User.Inventory.Add(new InvItem("Hammer", 1));
                    ce.User.Inventory.Add(new InvItem("Lock", 1));
                    ce.User.Inventory.Add(new InvItem("Code Lock", 1));
                    ce.User.Inventory.Add(new InvItem("Tool Cupboard", 1));

                    ce.User.SendConsoleCommand("testing");
                } catch (Exception ex) {
                    Logger.LogException(ex);
                }
            }
        }