private void ResetNewTriggerByMultiAnimEventID(string multiAnimEventID) { BaseMonoAvatar owner = this.owner as BaseMonoAvatar; ConfigMultiAnimEvent event2 = owner.config.MultiAnimEvents[multiAnimEventID]; for (int i = 0; i < event2.AnimEventNames.Length; i++) { if (owner.CheckAnimEventPredicate(event2.AnimEventNames[i])) { this.ResetNewTrigger(event2.AnimEventNames[i]); return; } } }