示例#1
0
    /// <summary>
    /// Creates a new TileMap
    /// </summary>
    /// <param name="mapType"></param>
    /// <returns></returns>
    public bool CreateNewMap(MapDataBase.MAPS mapType)
    {
        // Create new Tilemap, parented under and positioned at m_GridGO
        GameObject mapObject = MapDataBase.GetInstance().GetMapGO(mapType);

        mapObject    = Instantiate(mapObject, m_GridGO.transform.position, Quaternion.identity, m_GridGO.transform);
        m_currentMap = mapObject.GetComponent <BaseMapClass>();
        // Resize the layout Array
        int totalSize = m_currentMap.GetTileMapSize().x *m_currentMap.GetTileMapSize().y;

        m_GridTakenArray.Clear();
        m_GridTakenArray.Capacity = totalSize;     // Set the capactiy to prevent calling Array.Resize() multiple times
        for (int i = 0; i < totalSize; ++i)
        {
            m_GridTakenArray.Add(false);
        }
        // Center the Camera to the map
        Vector3 centerMapWorldPos = m_GridGO.CellToWorld((Vector3Int)m_currentMap.GetTileMapSize() / 2);

        centerMapWorldPos             += m_GridGO.cellSize * 0.5f;
        centerMapWorldPos.z            = -10.0f;
        Camera.main.transform.position = centerMapWorldPos;

        // Fire the Map Generated Event
        OnMapGenerated();

        //Get starting route from one of the routes build at spawn

        List <MapStartingBuildings> startingBuildingsList = m_currentMap.GetStartingBuildings();
        Vector2Int mainRoadPos = Vector2Int.zero;

        foreach (MapStartingBuildings startingbuild in startingBuildingsList)
        {
            if (startingbuild.buildingID == BuildingDataBase.BUILDINGS.B_ROAD)
            {
                mainRoadPos = startingbuild.spawnGridPositions[0];
                break;
            }
        }
        m_RoadManager.Init(m_currentMap.GetTileMapSize(), mainRoadPos);

        return(true);
    }
示例#2
0
    bool CanPlaceBuildingOnMap(Vector3 buildingBottomLeftWorldPos, Vector2Int buildingSize)
    {
        Vector2Int buildingGridPos = (Vector2Int)m_GridGO.WorldToCell(buildingBottomLeftWorldPos);
        Vector2Int testGridPos     = buildingGridPos;
        int        arrayIndex;

        for (int yAxis = 0; yAxis < buildingSize.y; ++yAxis)
        {
            testGridPos.y += yAxis;
            for (int xAxis = 0; xAxis < buildingSize.x; ++xAxis)
            {
                testGridPos.x = buildingGridPos.x + xAxis;
                // Out of Scope?
                if (testGridPos.x < 0 || testGridPos.x >= m_currentMap.GetTileMapSize().x ||
                    testGridPos.y < 0 || testGridPos.y >= m_currentMap.GetTileMapSize().y)
                {
                    return(false);
                }
                // Out of Map?
                if (!m_currentMap.GetTileMapCom().HasTile((Vector3Int)testGridPos))
                {
                    return(false);
                }
                //    return false;
                // Check if spot is already taken
                arrayIndex = Convert2DToIntIndex(testGridPos);
                if (m_GridTakenArray[arrayIndex])
                {
                    //Debug.Log("SPOT TAKEN");
                    return(false);
                }
            }
            // Reset checking Position
            testGridPos = buildingGridPos;
        }
        return(true);
    }
    public void Init()
    {
        //set the building grid background accordingly
        BaseMapClass map = MapManager.GetInstance().GetCurrentMap();

        if (map != null)
        {
            Vector2Int size = map.GetTileMapSize();

            if (m_Grid != null)
            {
                m_Grid.transform.localScale = new Vector3(size.x, size.y, 1.0f);
            }

            if (m_GridMaterial != null)
            {
                m_GridMaterial.SetVector("_Tiling", new Vector4(size.x, size.y, 1.0f, 1.0f));
            }
        }

        m_Grid.SetActive(false);
    }