public void OnDeInit() { if (m_map != null) { m_map.OnDeInit(); } if (m_player != null) { m_player.OnDeInit(); } for (int i = 0; i < m_enemys.Count; i++) { var enemy = m_enemys[i]; if (enemy != null) { enemy.OnDeInit(); } } m_members.Clear(); if (m_bombController != null) { m_bombController.OnDeInit(); } }