public void Update(MonoBehaviour monoBehaviour, BaseHierarchyAttribute baseAttribute)
        {
            var instanceID = monoBehaviour.gameObject.GetInstanceID();

            if (m_priorityCache.TryGetValue(instanceID, out var priority) && priority <= baseAttribute.Priority)
            {
                return;
            }

            m_priorityCache[instanceID] = baseAttribute.Priority;
            UpdateImpl(monoBehaviour, baseAttribute);
        }
 public abstract void OnGUI(int instanceID, Rect selectionRect, BaseHierarchyAttribute baseAttribute);
 protected abstract void UpdateImpl(MonoBehaviour monoBehaviour, BaseHierarchyAttribute baseAttribute);
示例#4
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 public void OnGUI(MightyComponent mightyComponent, Rect selectionRect, BaseHierarchyAttribute baseAttribute) =>
 OnGUI(mightyComponent, selectionRect, (T)baseAttribute);
示例#5
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 public void OnHierarchyChanged(MightyComponent mightyComponent, BaseHierarchyAttribute baseAttribute) =>
 OnHierarchyChanged(mightyComponent, (T)baseAttribute);
示例#6
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 public abstract void Update(MonoBehaviour monoBehaviour, BaseHierarchyAttribute baseAttribute);