示例#1
0
    public IEnumerator OpenVehicleType(BaseGroundType drawType)
    {
        VehicleButtonTemplate.SetActive(true);
        VehicleListOfUnits.GetComponentsInChildren <GarageClickAirUnit>().ToList().ForEach(g =>

                                                                                           Destroy(g.gameObject)

                                                                                           );

        var selectedUnits = VehiclesToLoad.Where(unit => unit.BaseGroundType == drawType).ToList();

        selectedUnits.ForEach(vehicle =>
        {
            var newVehicle  = Instantiate(VehicleButtonTemplate);
            var configClick = newVehicle.GetComponent <GarageClickAirUnit>();
            newVehicle.GetComponentInChildren <Text>().text = vehicle.name;
            var img = newVehicle.GetComponentsInChildren <RawImage>();
            configClick.GarageIcon.texture            = vehicle.ClassIcon;
            configClick.GarageFlag.texture            = vehicle.CountryOfOriginFlag;
            configClick.GarageUnitName.text           = vehicle.DisplayName;
            configClick.ButtonBackgroundImage.texture = vehicle.MenuIcon;
            configClick.OnClickSelectThisVehicle      = vehicle;
            newVehicle.gameObject.transform.SetParent(VehicleListOfUnits.transform);
        });
        VehicleButtonTemplate.SetActive(false);
        DisplayGarageName.text = drawType.ToDescription().ToUpper();
        yield return(new WaitForEndOfFrame());
    }
示例#2
0
    public void OnSelectUnitType()
    {
        var selectType = EventSystem.current.currentSelectedGameObject.GetComponent <GarageVehicleTypeClick>();

        SelectedGroundType = selectType.SelectedGroundType;
        StartCoroutine(OpenVehicleType(SelectedGroundType));
        DebugText.text = selectType.SelectedGroundType.ToDescription();
        VehicleListPanel.SetActive(true);
    }