protected override bool SendPackMsgOne(BaseGameMessage msg, MsgFlags flags, int clientId) { var packer = new MsgPacker((int)msg.MsgId); if (msg.PackError(packer)) { return(false); } return(SendMsg(packer, flags, clientId)); }
protected abstract bool SendPackMsgOne(BaseGameMessage msg, MsgFlags flags, int clientId);
protected override bool SendPackMsgTranslate(BaseGameMessage msg, MsgFlags flags, int clientId) { return(SendPackMsgOne(msg, flags, clientId)); }