public ControllerPacketHandler(NetController net, BaseGameController logic) { PacketHandlerManager = net.PacketHandlers; module = logic; PacketHandlerManager.Register(2, OnSyncServerTime); }
private void InitLevel() { if (useDontDestroy) { DontDestroyOnLoad(this.gameObject); } mainMenu = MenuManager.Instance; gameMenu = MenuManager.Instance; if (!gameController) { gameController = GameController.Instance; gameController.SetLevelManager(this); gameData = (GameData.DevScripts.GameData)gameController.GameData.Data; gameLogicScript = (GameLogicScript)gameController.GameLogicScript.Script; timeManager.controlEvent.AddListener(playFieldManager.MobileControl); timeManager.dropEvent.AddListener(playFieldManager.ObjectMoveDown); timeManager.reduceDropEvent.AddListener(ReduceDropStep); timeManager.waveChangeEvent.AddListener(ChangeWave); playFieldManager.updateNextDropObjectListEvent += dropObjectManagerUi.SetDropObjectList; playFieldManager.SetDestroyRayCountListener(CatchLevelReward); playFieldManager.LoseLifeEvent += LoseLife; if (gameController.MenuAndLevelsDivided) { RunLevel(gameData.ActiveLevel); } } }
private void SetStageInfo(BaseGameController gameCtrl) { this.lblStageNo.text = string.Format("Lv.{0} {1}", this.gameLv, gameCtrl.gameTitle); // this.lblStageTitle.text = gameCtrl.gameTitle; this.lblStageTitle.text = ""; this.sliderStageTime.sliderValue = 1f; }
public override void Open() { _gameController = PhotonNetwork.IsConnected ? (BaseGameController) new MultiplayerGameController() : new SoloGameController(); _gameController.StartGame(); }
public void DestroyCurrentController() { if (this.currentGameCtrl != null) { this.currentGameCtrl.transform.localScale = Vector3.zero; Destroy(this.currentGameCtrl.gameObject); this.currentGameCtrl = null; } }
public void ExitMinigame() { BaseGameController.DestroyInstance(); ClassicMiniGames.AddCoinsToAccount(Instance.PlayerCoins); Instance.PlayerCoins = 0; m_activeMinigame = null; SceneManager.LoadScene("ClassicMiniGames"); Resources.UnloadUnusedAssets(); }
public void Display(DEFINE_GAMES.GameInfo gameInfo, IDictionary <string, object> param = null) { this.btnPause.SetActive(true); BaseGameController gmCtrl = Util.InstantiateComponent <BaseGameController>(gameInfo.prefabPath, this.parentTransform); if (gmCtrl == null) { Debug.LogError(string.Format("nothing panel ::{0}", gameInfo.prefabPath)); return; } StartCoroutine(DisplayNext(gmCtrl, gameInfo)); }
public Application( BaseGameController baseGameController, TeamController teamController, PersonController personController, SupplierController supplierController, TrackController trackController, PerformanceCurveController performanceCurveController) { _baseGameController = baseGameController ?? throw new ArgumentNullException(nameof(baseGameController)); _teamController = teamController ?? throw new ArgumentNullException(nameof(teamController)); _personController = personController ?? throw new ArgumentNullException(nameof(personController)); _supplierController = supplierController ?? throw new ArgumentNullException(nameof(supplierController)); _trackController = trackController ?? throw new ArgumentNullException(nameof(trackController)); _performanceCurveController = performanceCurveController ?? throw new ArgumentNullException(nameof(performanceCurveController)); }
private void Start() { if (useDontDestroy) { DontDestroyOnLoad(this.gameObject); } score.AddListener(CheckHighScore); if (!gameController) { gameController = GameController.Instance; health.AddListener(gameController.CheckLifePlayer); } }
private IEnumerator DisplayNext(BaseGameController gmCtrl, DEFINE_GAMES.GameInfo gameInfo) { this.isProcess = true; gmCtrl.GameInitBase(gameInfo); if (Mgrs.audioMgr != null) { Mgrs.audioMgr.PlayBGM(gmCtrl.bgmType); } this.lblGameTitle.text = gmCtrl.gameTitle; gmCtrl.gameObject.SetActive(false); yield return(StartCoroutine(StartTransitionOpen())); if (this.isGiveUp) { this.isProcess = false; yield break; } Mgrs.audioMgr.PlaySE(DEFINE_AUDIO.SE_TYPE.GAME_START); this.DestroyCurrentController(); this.bgCamera.backgroundColor = this.speedColor; yield return(new WaitForSeconds(1f)); if (this.isGiveUp) { this.isProcess = false; yield break; } this.SetStageInfo(gmCtrl); this.objStageInfo.SetActive(true); gmCtrl.gameObject.SetActive(true); yield return(StartCoroutine(StartTransitionClose())); if (this.isGiveUp) { this.isProcess = false; yield break; } gmCtrl.GameStartBase(); this.currentGameCtrl = gmCtrl; this.isProcess = false; }
private void Awake() { _unitIDCounter = 0; _currentUnitTiers = new int[unitPrefabs.Count]; _spawnedUnits = new List <Unit>(); _unitsInQueue = new List <Unit>(); _unitsInQueueIndex = new List <int>(); _goldController = GetComponent <GoldController>(); _gameController = GetComponent <BaseGameController>(); _spawnedMiners = 0; for (int i = 0; i < unitPrefabs.Count; i++) { EventManager.Instance.ExecuteEvent <IUnitUpgraded>((x, y) => x.OnUnitUpgraded(i, unitPrefabs[i].GetUnitData(_currentUnitTiers[i]), _gameController.Faction)); } UpdateQueueCapacityText(); StartCoroutine(UnitQueue()); }
void Start() { int mode = PlayerPrefs.GetInt(Util.GAME_TYPE, Util.GAME_TYPE_ADV); switch (mode) { case Util.GAME_TYPE_INFINTE: gameControl = new InfiniteGameController(); //无尽模式 break; case Util.GAME_TYPE_ADV: gameControl = new AdventureGameController(); //冒险模式 break; default: gameControl = new InfiniteGameController(); //默认无尽模式 break; } gameControl.Init(); setBackGround(); gameControl.StartGame(); }
public override void InitGameRules(BaseGameController gameControllerSet, BaseDataTemplate gameDataSet) { this.gameController = gameControllerSet; gameData = (Tetris.GameData.DevScripts.GameData)gameDataSet.Data; }
public override void Close() { _gameController.EndGame(); _gameController = null; }
public abstract void InitGameRules(BaseGameController gameController, BaseDataTemplate gameData);
public void requestGame(long gameId, BaseGameController controller, RunnableDelegate callback) { if (state != SystemControllerStates.Default) throw new InvalidOperationException("Invalid SystemController state, waiting Default, but have : " + state); if (connection.isConnected()) { DataMessage message = new DataMessage(Ids.Services.GAME_RESLOVER, Ids.Actions.GameResolver.START_GAME_REQUEST, userInfo.session); message.createWriter(); message.writerLong(gameId).closeWriter(); state = SystemControllerStates.RequestGame; callbacks[SystemCallbacks.RequestGame] = callback; currentGame = controller; connection.registerDataListener(Ids.Services.GAME_RESLOVER, Ids.Actions.GameResolver.START_GAME_REQUEST, onGameRequestComplete); connection.registerDataListener(Ids.Services.GAME_RESLOVER, Ids.Actions.GameResolver.GAME_STARTED, onGameStarted); connection.registerDataListener(Ids.Services.GAME_RESLOVER, Ids.Actions.GameResolver.GAME_FINISHED, onGameFinished); connection.addMessageToSend(message); } else { Handler.getInstance().postAction(callback, RequestGameResults.ConnectionError); } }