protected override void DoInit(BaseEntityDependencies dependencies) { var blockingData = (BlockingData)_entityData; _blockingTrait = new BlockingTrait(); _blockingTrait.Init(this, blockingData.BlockingTrait, dependencies.GameEvents.Blocks); }
protected override void DoInit(BaseEntityDependencies dependencies) { _trapData = (TrapData)_entityData; _triggerTrait = new TriggerTrait(); _triggerTrait.Init(this, _entityController); _entitiesAtTrap = new Dictionary <BaseEntity, float>(); _entityEvents = dependencies.GameEvents.Entities; _entityEvents.EntitiesRemoved += EntitiesRemoved; _trapEvents = dependencies.GameEvents.Traps; }
protected override void DoInit(BaseEntityDependencies deps) { base.DoInit(deps); _absorbEvents = ((KrbGameEvents)deps.GameEvents).Absorption; _healthEvents = deps.GameEvents.Health; _healthEvents.HealthEvent += OnHealthEvent; _krbMonsterData = (KrbMonsterData)_monsterData; _absorptionData = _krbMonsterData.AbsorptionData; }
public override Monster CreateMonster(MonsterData data, Vector2Int coords) { BaseEntityDependencies deps = new BaseEntityDependencies() { ParentNode = null, EntityController = this, Coords = coords, MapController = _mapController }; var monster = Create <KrbMonster>(_entityCreationData.MonsterPrefab, data, deps); return(monster); }
public override Player CreatePlayer(PlayerData data, Vector2Int coords) { BaseEntityDependencies deps = new BaseEntityDependencies() { ParentNode = null, EntityController = this, MapController = _mapController, GameEvents = _gameEvents, Coords = coords }; _player = Create <KrbPlayer>(_entityCreationData.PlayerPrefab, data, deps); return(_player); }
protected override void DoInit(BaseEntityDependencies deps) { _playerData = ((PlayerData)_entityData); name = "Player"; _hpTrait = new HPTrait(); _hpTrait.Init(this, _playerData.HPData, deps.GameEvents.Health); _speed = _playerData.Speed; _movingTrait = _playerData.MovingTraitData.CreateRuntimeTrait(); _playerEvents = deps.GameEvents.Player; _healthEvents = deps.GameEvents.Health; _healthEvents.HealthExhausted += OnDied; _battleTrait = new BattleTrait(); _battleTrait.Init(_entityController, _mapController, _playerData.BattleData, this, deps.GameEvents); }
protected override void DoInit(BaseEntityDependencies deps) { _monsterData = ((MonsterData)_entityData); name = _monsterData.name; _hpTrait = new HPTrait(); _hpTrait.Init(this, _monsterData.HPData, deps.GameEvents.Health); _decisionDelay = _monsterData.ThinkingDelay; _elapsedNextAction = 0.0f; _elapsedPathUpdate = 0.0f; _movingTrait = _monsterData.MovingTraitData.CreateRuntimeTrait(); _monsterEvents = deps.GameEvents.Monsters; _currentState = _monsterData.InitialState; _currentStateTimeUnitsElapsed = 0.0f; _battleTrait = new BattleTrait(); _battleTrait.Init(_entityController, _mapController, _monsterData.BattleData, this, deps.GameEvents); }