示例#1
0
        void OnTriggerEnter(Collider other)
        {
            if (other.gameObject == m_Parent || other.gameObject.layer == m_Parent.layer || !m_Active)
            {
                return;
            }

            BaseEntity e = other.GetComponent <BaseEntity> ();

            if (e)
            {
                e.ChangeHealh(-m_Damage);
            }
        }