public void Pause() { m_LastActiveState = m_CurrentState; m_PathfindingScript.StopMoving(); m_EnemyCanvas.NoSign(); m_CurrentState = State.Pause; }
public void Pause() { m_LastActiveState = m_CurrentState; m_PathfindingScript.StopMoving(); m_EnemyCanvas.NoSign(); m_CurrentState = State.Pause; }