public void ConfirmAllyTarget(BaseEnemy selectedTarget) { Commander.instance.turnStateMachine.HasConfirmedCommand = true; switch (activeCharacter.activeCommand.skillType) { case SkillType.SingleTarget: activeCharacter.CastToAlly(activeCharacter.activeCommand, selectedTarget); ClearFriendlyTargets(); break; case SkillType.MultipleTarget: activeCharacter.CastToAllies(activeCharacter.activeCommand, friendlyTargets); ClearFriendlyTargets(); break; } }