public bool CanOpen()
            {
                bool canUse = false;

                if (BaseDoor.IsLocked())
                {
                    if (BaseDoor is CodeLock)
                    {
                        CodeLock codeLock = (CodeLock)BaseDoor;
                        canUse = CanOpenCodeLock(codeLock, Player);
                    }
                    else if (BaseDoor is KeyLock)
                    {
                        KeyLock keyLock = (KeyLock)BaseDoor;
                        canUse = CanOpenKeyLock(keyLock, Player);
                    }
                }
                else
                {
                    canUse = true;
                }
                return(canUse);
            }