public void DestorySIde(BaseDimension dimension, int xDoor, int yDoor) { for (var i = 0; i <= 3; i++) { dimension.Reset(xDoor, yDoor - i); } }
public override List <Item> Destory(int x, int y, BaseDimension dimension, DynamicEntity entity) { if (Id == 19) { dimension.Reset(x - 1, y); } else { dimension.Reset(x + 1, y); } List <Item> drop = new List <Item> { new Item(1, 26) }; return(drop); }
public override List <Item> Destory(int x, int y, BaseDimension dimension, DynamicEntity entity) { if (dimension.MapTile[x, y].IdSubTexture == 0) { dimension.Reset(x, y - 1); } else { dimension.Reset(x, y + 1); } List <Item> drop = new List <Item> { new Item(1, 27) }; return(drop); }
public override bool UseBlock(int x, int y, BaseDimension dimension, DynamicEntity entity) { var xDoor = x; var yDoor = y + (2 - dimension.MapTile[x, y].IdSubTexture); int idDoor = dimension.MapTile[xDoor, yDoor].IdTexture; for (var j = 0; j < 3; j++) { dimension.Reset(xDoor, yDoor - j); } dimension.AddDoor(idDoor, xDoor, yDoor, true); return(true); }
public override void Spawn(BaseDimension dimension) { for (var i = 0; i < SIZEX; i++) { if (X + i + 1 >= SizeGeneratior.WorldWidth) { continue; } for (var j = 0; j < SIZEY; j++) { if (j != 0 || Math.Abs(Y - j - dimension.MapHeight[X + i + 1]) < 1) { dimension.Reset(X + i, Y - j); } } } for (var i = -5; i < 5; i++) { for (var j = -5; j < 5; j++) { if (Tools.InRadious(X + 5 + i, Y + 5 + j, X + 5, Y + 5, 5 - 1, true)) { dimension.SetTexture(X + 5 + i, Y - 5 + j, 12); } } } dimension.MapTile[X + SIZEX / 2, Y - SIZEY / 2].IdPoster = 0; for (var i = 0; i < SIZEX - 1; i++) { for (var j = 1; j < SIZEY - 1; j++) { dimension.MapTile[X + i, Y - j].IdWall = 9; } } for (var i = 0; i < SIZEX; i++) { dimension.SetTexture(X + i, Y, 9); dimension.SetTexture(X + i, Y - (SIZEY - 1), 9); } for (var j = 4; j < SIZEY; j++) { dimension.SetTexture(X, Y - j, 9); dimension.SetTexture(X + (SIZEX - 1), Y - j, 9); } if (!Isplaying) { dimension.Zombies.Add(new Boss(new Vector2((X + 2) * Tile.TILE_MAX_SIZE, (Y - 10) * Tile.TILE_MAX_SIZE))); } dimension.SetTexture(X + 1, Y - (SIZEY - 2), 6); dimension.SetTexture(X + (SIZEX - 2), Y - (SIZEY - 2), 6); }
public List <Item> Destory(int x, int y, DynamicEntity entity) { List <Item> dropList = new List <Item>(); if (IdTexture < _tileMax) { dropList = _tileListCurrent[IdTexture].Destory(x, y, _dimension, entity); } _dimension.Reset(x, y); if (_dimension.MapTile[x + 1, y + 1].Active) { _dimension.MapTile[x + 1, y + 1].Update(x + 1, y + 1, entity); } if (_dimension.MapTile[x + 1, y].Active) { _dimension.MapTile[x + 1, y].Update(x + 1, y, entity); } if (_dimension.MapTile[x + 1, y - 1].Active) { _dimension.MapTile[x + 1, y - 1].Update(x + 1, y - 1, entity); } if (_dimension.MapTile[x - 1, y + 1].Active) { _dimension.MapTile[x - 1, y + 1].Update(x - 1, y + 1, entity); } if (_dimension.MapTile[x - 1, y].Active) { _dimension.MapTile[x - 1, y].Update(x - 1, y, entity); } if (_dimension.MapTile[x - 1, y - 1].Active) { _dimension.MapTile[x - 1, y - 1].Update(x - 1, y - 1, entity); } if (_dimension.MapTile[x, y + 1].Active) { _dimension.MapTile[x, y + 1].Update(x, y + 1, entity); } if (_dimension.MapTile[x, y - 1].Active) { _dimension.MapTile[x, y - 1].Update(x, y - 1, entity); } return(dropList); }
public override bool UseBlock(int x, int y, BaseDimension dimension, DynamicEntity entity) { var xDoor = x; var yDoor = y + (2 - dimension.MapTile[x, y].IdSubTexture); int iddoor = dimension.MapTile[xDoor, yDoor].IdTexture; if (dimension.MapTile[xDoor, yDoor].IdTexture == dimension.MapTile[xDoor - 1, yDoor].IdTexture) { xDoor -= 1; } for (var i = 0; i < 2; i++) { for (var j = 0; j < 3; j++) { dimension.Reset(xDoor + i, yDoor - j); } } dimension.AddDoor(iddoor - 1, xDoor, yDoor, false); return(true); }