public override bool CanSeeElevation(GameObject obj) { // can see anything on ground or in the air return(BaseDetectorController.IsOnSurface(obj) || BaseDetectorController.IsInAir(obj)); }
public override bool CanSeeElevation(GameObject obj) { return(BaseDetectorController.IsOnSurface(obj)); // || //BaseDetectorController.IsInAir(obj); }