示例#1
0
    // Method to get the character at the mouse position
    public static Character GetCharacterAtMouse()
    {
        Ray cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition);

        RaycastHit[] hits = Physics.RaycastAll(cameraRay);

        foreach (RaycastHit hit in hits)
        {
            BaseController controller = hit.collider.gameObject.GetComponent <BaseController>();

            if (controller != null)
            {
                switch (controller.GetType().Name)
                {
                case "MinionController":
                    return(controller.As <MinionController>().Minion);

                case "HeroController":
                    return(controller.As <HeroController>().Hero);
                }
            }
        }

        return(null);
    }