private void OnDestroy() { if (_instance == this) { base_service?.Dispose(); login_client?.Dispose(); _instance = null; } }
private void shut_down_services() { if (base_service != null) { base_service.Dispose(); base_service = null; } if (login_client != null) { login_client.Dispose(); login_client = null; } SceneManager.LoadScene("Login"); }