public override void Fill(BaseCharacterCore from) { Position = from.Position; Velocity = from.Velocity; HookPosition = from.HookPosition; HookDirection = from.HookDirection; HookTick = from.HookTick; HookState = from.HookState; Jumped = from.Jumped; Direction = from.Direction; Angle = from.Angle; HookedPlayer = from.HookedPlayer; TriggeredEvents = from.TriggeredEvents; }
public WorldCore(int characters, BaseTuningParams tuning) { CharacterCores = new BaseCharacterCore[characters]; Tuning = tuning; }