示例#1
0
    private void Update()
    {
#if UNITY_EDITOR
        //if (pInput.GetButtonDown(Globals.BtnStart)) Time.timeScale = Time.timeScale > 0.5 ? 0 : 1;


        if (pInput.GetButtonDown(Globals.BtnBack))
        {
            UnityEditor.EditorApplication.isPaused = !UnityEditor.EditorApplication.isPaused;
        }
        if (pInput.GetButtonDown(Globals.BtnAction4))
        {
            car.GetComponentInChildren <CarStateManager>().Explode();
        }
#endif
    }