private void Update() { #if UNITY_EDITOR //if (pInput.GetButtonDown(Globals.BtnStart)) Time.timeScale = Time.timeScale > 0.5 ? 0 : 1; if (pInput.GetButtonDown(Globals.BtnBack)) { UnityEditor.EditorApplication.isPaused = !UnityEditor.EditorApplication.isPaused; } if (pInput.GetButtonDown(Globals.BtnAction4)) { car.GetComponentInChildren <CarStateManager>().Explode(); } #endif }