示例#1
0
        private IEnumerable <IColourSampler> SpinAnimation(BaseCamera camera, SceneNode spinnable, int frames = 16)
        {
            var increment = 360.0 / (frames + 1);

            for (var i = 0; i <= frames; i++)
            {
                spinnable.Rotate(Vec3.K, Angle.Deg2Rad * increment);
                if (spinnable.Scene != null)
                {
                    camera.Render(spinnable.Scene);
                }
                yield return(camera.PixelBuffer.GetSampler());
            }
        }
示例#2
0
        private IEnumerable <IColourSampler> PongAnimation(BaseCamera camera1, SceneNode pong, int frames)
        {
            var dt   = (frames + 1) / (2 * Math.PI);
            var time = 0.0;

            for (var i = 0; i <= frames; i++)
            {
                var x = Math.Sin(time);
                time          += dt;
                pong.Transform = Transformation.Offset(new Vec3(x, 0, 0));
                if (pong.Scene != null)
                {
                    camera1.Render(pong.Scene);
                }
                yield return(camera1.PixelBuffer.GetSampler());
            }
        }