private string FindClassDescription(int ClassSelection) { if (classSelection == 0) { BaseCharacterClass tempClass = new BaseBouncerClass(); return(tempClass.CharacterClassDescription); } else if (classSelection == 1) { BaseCharacterClass tempClass = new BasePoliticianClass(); return(tempClass.CharacterClassDescription); } return("I Think You Broke Something"); }
private string FindClassStatValues(int classSelection) { if (classSelection == 0) { BaseCharacterClass tempClass = new BaseBouncerClass(); string tempStats = "Strength " + tempClass.Strength + "\n" + "Dexterity " + tempClass.Dexterity + "\n" + "Intellegence " + tempClass.Intellegence + "\n" + "Charisma " + tempClass.Charisma + "\n" + "Luck " + tempClass.Luck; return(tempStats); } else if (classSelection == 1) { BaseCharacterClass tempClass = new BasePoliticianClass(); string tempStats = "Strength " + tempClass.Strength + "\n" + "Dexterity " + tempClass.Dexterity + "\n" + "Intellegence " + tempClass.Intellegence + "\n" + "Charisma " + tempClass.Charisma + "\n" + "Luck " + tempClass.Luck; return(tempStats); } return("No stats found"); }