示例#1
0
 /// <summary>
 /// If the weapon is ranged, use RangedWeapon
 /// </summary>
 /// <param name="AttackDamage"></param>
 /// <param name="Type"></param>
 /// <param name="damageType"></param>
 /// <param name="Range"></param>
 /// <param name="Name"></param>
 /// <param name="Attacks"></param>
 /// <param name="Discardeable"></param>
 /// <param name="AttackCost"></param>
 public Weapon(int AttackDamage, BaseAttackType Type, BaseDamageType damageType, int Range, string Name, int Attacks, bool Discardeable, int AttackCost = 1) : base(Name)
 {
     attackCost      = AttackCost;
     discardeable    = Discardeable;
     range           = Range;
     type            = Type;
     this.damageType = damageType;
     attackDamage    = new PlayerData.Attribute(AttackDamage, "Attack Damage");
     attacks         = Attacks;
     maxAttacks      = Attacks;
 }
示例#2
0
        public static Weapon Load(string line)
        {
            string[]       words        = line.Split(' ');
            int            attackDamage = words[0].GetInt();
            BaseAttackType type         = (BaseAttackType)words[1].GetInt();
            BaseDamageType damageType   = (BaseDamageType)words[2].GetInt();
            int            range        = words[3].GetInt();
            int            attacks      = words[4].GetInt();
            bool           discardeable = words[5].GetBool();
            int            cost         = words[6].GetInt();
            string         name         = words[7];

            return(new Weapon(attackDamage, type, damageType, range, name, attacks, discardeable, cost));
        }