public void StartAttack(FightController fightController) { IsAttacking = true; AttackCount++; if (AttackCount % 4 == 0 && SkillId > 0) { m_SkillAttack.StartAttack(fightController); } else { m_NormalAttack.StartAttack(fightController); } }
public void StartAttack(FightController fightController) { IsAttacking = true; AttackCount++; if (AttackCount % 4 == 0 && SkillId > 0) { m_SkillAttack.StartAttack(fightController); } else { m_NormalAttack.StartAttack(fightController); } }