protected override void Start() { comedorPatrollingAction = GetComponent <ComedorPatrollingAction>() as BaseActionComponent; comedorMoveToPlayer = GetComponent <ComedorMoveToPlayer>() as BaseActionComponent; comedorattackAction = GetComponent <ComedorAttackAction>() as BaseActionComponent; player = EvaMovement.Instance.gameObject; actualState = MachineStates.Patrolling; comedorPatrollingAction.StartAction(); }
protected override void Start() { patrollingAction = GetComponent <BasePatrollingAction>() as BaseActionComponent; sleepAction = GetComponent <BaseSleepAction>() as BaseActionComponent; StartCoroutine("Intro"); }