private static MDE.Color Convert(this Base.Color color) { return((color is MDE.Color c) ? c : new MDE.Color() { A = color.A, R = color.R, G = color.G, B = color.B }); }
public void StartClock(Base.Color player) { lock (lockObj) { if (player == State) { return; } StopClock(false); timerStarted = DateTime.Now; State = player; if (StateChanged != null) { StateChanged.Invoke(this); } } }