示例#1
0
 public override int GetHashCode()
 {
     return(BarterValue.GetHashCode());
 }
示例#2
0
        protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            ele.TryPathTo("Barter/Value", true, out subEle);
            subEle.Value = BarterValue.ToString();

            ele.TryPathTo("BigGuns/Value", true, out subEle);
            subEle.Value = BigGunsValue.ToString();

            ele.TryPathTo("EnergyWeapons/Value", true, out subEle);
            subEle.Value = EnergyWeaponsValue.ToString();

            ele.TryPathTo("Explosives/Value", true, out subEle);
            subEle.Value = ExplosivesValue.ToString();

            ele.TryPathTo("Lockpick/Value", true, out subEle);
            subEle.Value = LockpickValue.ToString();

            ele.TryPathTo("Medicine/Value", true, out subEle);
            subEle.Value = MedicineValue.ToString();

            ele.TryPathTo("MeleeWeapons/Value", true, out subEle);
            subEle.Value = MeleeWeaponsValue.ToString();

            ele.TryPathTo("Repair/Value", true, out subEle);
            subEle.Value = RepairValue.ToString();

            ele.TryPathTo("Science/Value", true, out subEle);
            subEle.Value = ScienceValue.ToString();

            ele.TryPathTo("Guns/Value", true, out subEle);
            subEle.Value = GunsValue.ToString();

            ele.TryPathTo("Sneak/Value", true, out subEle);
            subEle.Value = SneakValue.ToString();

            ele.TryPathTo("Speech/Value", true, out subEle);
            subEle.Value = SpeechValue.ToString();

            ele.TryPathTo("Survival/Value", true, out subEle);
            subEle.Value = SurvivalValue.ToString();

            ele.TryPathTo("Unarmed/Value", true, out subEle);
            subEle.Value = UnarmedValue.ToString();

            ele.TryPathTo("Barter/Offset", true, out subEle);
            subEle.Value = BarterOffset.ToString();

            ele.TryPathTo("BigGuns/Offset", true, out subEle);
            subEle.Value = BigGunsOffset.ToString();

            ele.TryPathTo("EnergyWeapons/Offset", true, out subEle);
            subEle.Value = EnergyWeaponsOffset.ToString();

            ele.TryPathTo("Explosives/Offset", true, out subEle);
            subEle.Value = ExplosivesOffset.ToString();

            ele.TryPathTo("Lockpick/Offset", true, out subEle);
            subEle.Value = LockpickOffset.ToString();

            ele.TryPathTo("Medicine/Offset", true, out subEle);
            subEle.Value = MedicineOffset.ToString();

            ele.TryPathTo("MeleeWeapons/Offset", true, out subEle);
            subEle.Value = MeleeWeaponsOffset.ToString();

            ele.TryPathTo("Repair/Offset", true, out subEle);
            subEle.Value = RepairOffset.ToString();

            ele.TryPathTo("Science/Offset", true, out subEle);
            subEle.Value = ScienceOffset.ToString();

            ele.TryPathTo("Guns/Offset", true, out subEle);
            subEle.Value = GunsOffset.ToString();

            ele.TryPathTo("Sneak/Offset", true, out subEle);
            subEle.Value = SneakOffset.ToString();

            ele.TryPathTo("Speech/Offset", true, out subEle);
            subEle.Value = SpeechOffset.ToString();

            ele.TryPathTo("Survival/Offset", true, out subEle);
            subEle.Value = SurvivalOffset.ToString();

            ele.TryPathTo("Unarmed/Offset", true, out subEle);
            subEle.Value = UnarmedOffset.ToString();
        }