/// <summary>
 /// Inits parts of control.
 /// </summary>
 private void _InitParts()
 {
     _topLevelGrid = this.GetTemplateChild("PART_TopLevelGrid") as Grid;
     _cellLabel = this.GetTemplateChild("PART_CellLabel") as TextBlock;
     _openButton = this.GetTemplateChild("PART_OpenButton") as ToggleButton;
     _popupPanel = this.GetTemplateChild("PART_PopupPanel") as Popup;
     _barrierEditor = this.GetTemplateChild("PART_BarrierEditor") as BarrierEditor;
     _textBlock = this.GetTemplateChild("PART_TextBox") as TextBlock;
     _border = this.GetTemplateChild("PART_Border") as Border;
 }
示例#2
0
    public override void Draw(int aID)
    {
        GUILayout.BeginArea(tableRect);
        GUILayout.BeginHorizontal();
        GUILayout.Box(TC.get("Barrier.Title"), GUILayout.Width(windowWidth * 0.45f));
        GUILayout.Box(TC.get("Conditions.Title"), GUILayout.Width(windowWidth * 0.45f));
        GUILayout.EndHorizontal();
        scrollPosition = GUILayout.BeginScrollView(scrollPosition);
        for (int i = 0;
             i <
             Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                 GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriersList().Count;
             i++)
        {
            if (i == selectedArea)
            {
                GUI.skin = selectedAreaSkin;
            }

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                                     GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriersList()[i].getId(),
                                 GUILayout.Width(windowWidth * 0.44f)))
            {
                selectedArea = i;
            }

            if (GUILayout.Button(conditionTex, GUILayout.Width(windowWidth * 0.44f)))
            {
                selectedArea = i;
                ConditionEditorWindow window =
                    (ConditionEditorWindow)ScriptableObject.CreateInstance(typeof(ConditionEditorWindow));
                window.Init(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                                GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriersList()[i].getConditions());
            }

            GUILayout.EndHorizontal();
            GUI.skin = defaultSkin;
        }
        GUILayout.EndScrollView();
        GUILayout.EndArea();



        /*
         * Right panel
         */
        GUILayout.BeginArea(rightPanelRect);
        GUI.skin = noBackgroundSkin;
        if (GUILayout.Button(addTexture, GUILayout.MaxWidth(0.08f * windowWidth)))
        {
            BarrierNewName window =
                (BarrierNewName)ScriptableObject.CreateInstance(typeof(BarrierNewName));
            window.Init(this, "IdBarrier");
        }
        if (GUILayout.Button(duplicateImg, GUILayout.MaxWidth(0.08f * windowWidth)))
        {
            Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                GameRources.GetInstance().selectedSceneIndex].getBarriersList()
            .duplicateElement(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                                  GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriers()[selectedArea]);
        }
        if (GUILayout.Button(moveUp, GUILayout.MaxWidth(0.08f * windowWidth)))
        {
            Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                GameRources.GetInstance().selectedSceneIndex].getBarriersList()
            .moveElementUp(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                               GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriers()[selectedArea]);
        }
        if (GUILayout.Button(moveDown, GUILayout.MaxWidth(0.08f * windowWidth)))
        {
            Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                GameRources.GetInstance().selectedSceneIndex].getBarriersList()
            .moveElementDown(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                                 GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriers()[selectedArea]);
        }
        if (GUILayout.Button(clearImg, GUILayout.MaxWidth(0.08f * windowWidth)))
        {
            Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                GameRources.GetInstance().selectedSceneIndex].getBarriersList()
            .deleteElement(Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                               GameRources.GetInstance().selectedSceneIndex].getBarriersList().getBarriers()[selectedArea],
                           false);
        }
        GUI.skin = defaultSkin;
        GUILayout.EndArea();


        if (backgroundPath != "")
        {
            GUILayout.BeginArea(infoPreviewRect);
            // Show preview dialog
            if (GUILayout.Button(TC.get("DefaultClickAction.ShowDetails") + "/" + TC.get("GeneralText.Edit")))
            {
                //
                BarrierEditor window =
                    (BarrierEditor)ScriptableObject.CreateInstance(typeof(BarrierEditor));
                window.Init(this, Controller.getInstance().getSelectedChapterDataControl().getScenesList().getScenes()[
                                GameRources.GetInstance().selectedSceneIndex], selectedArea);
            }
            GUILayout.EndArea();
            GUI.DrawTexture(previewRect, backgroundPreviewTex, ScaleMode.ScaleToFit);
        }
        else
        {
            GUILayout.BeginArea(infoPreviewRect);
            GUILayout.Button("No background!");
            GUILayout.EndArea();
        }
    }