示例#1
0
    // Update is called once per frame
    void Update()
    {
        BarrierController player = FindObjectOfType <BarrierController>();

        //離した時
        if (Input.GetKeyUp(KeyCode.Q))
        {
            DestoryBarrier();
            player.SetBarrierRed(false);
        }
        if (Input.GetKeyUp(KeyCode.W))
        {
            DestoryBarrier();
            player.SetBarrierBlue(false);
        }

        //プレイヤー追従
        this.transform.position  = player.transform.position;
        this.transform.position += new Vector3(2.0f, 0.0f, 0.0f);
    }