private void Awake() { instance = this; barracksMenu = gameObject.transform.parent.Find("BarracksMenu").gameObject; this.raycaster = barracksMenu.GetComponent <GraphicRaycaster>(); Hide(); }
void Awake() { if (gameObject.GetComponentInParent <Base>() != null) { strucBase = gameObject.GetComponentInParent <Base>(); } health = new HealthSystem(100); barracksUI = gameObject.GetComponentInChildren <BarracksUI>(); }
private void Awake() { parent = gameObject.transform.parent.gameObject; if (parent.name == "TowerUI") { towerUI = transform.GetComponentInParent <TowerUI>(); } else { barracksUI = transform.GetComponentInParent <BarracksUI>(); } }