private void Game_OnGameUpdate(EventArgs args) { var hasEnemy = Utility.CountEnemiesInRange(1200) > 0; Game.PrintChat(HealthCheck + " // " + _hero.HealthPercent + " // " + hasEnemy); if (!_hero.IsDead && !_hero.InFountain() && !_hero.HasBuff("Recall")) { //gucken ob gegner in der Nähe sind //wenn Healautopot if (HealthCheck && _hero.HealthPercent <= HpTrigger && hasEnemy) { // das nur benutzen wenn auch noch zusätzlich mana fehlt < 75% BarPot lastPot = new BarPot(HealthPrediction.GetHealthPrediction(_hero, _healthPotion.ProcessTime), _hero.Mana); if ((_hero.ManaPercent <= MpTrigger || _hero.ManaPercent < 75) && _flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } // die anderen beiden varianten testen if (_biscuitPotion.IsReady()) { _biscuitPotion.Cast(); } else if (_healthPotion.IsReady()) { _healthPotion.Cast(); } } if (ManaCheck && _hero.ManaPercent <= MpTrigger && hasEnemy) { // benutzen für Mana logisch xD if (_manaPotion.IsReady()) { _manaPotion.Cast(); }// bei zusätzlich leben auch das :) else if (_flaskPotion.IsReady() && _hero.HealthPercent < 75) { _flaskPotion.Cast(); } } } }
private void Game_OnGameUpdate(EventArgs args) { var hasEnemy = Utility.CountEnemiesInRange(1200) > 0; Game.PrintChat(HealthCheck + " // " + _hero.HealthPercent + " // " + hasEnemy); if ( !_hero.IsDead && !_hero.InFountain() && !_hero.HasBuff("Recall")) { //gucken ob gegner in der Nähe sind //wenn Healautopot if (HealthCheck && _hero.HealthPercent <= HpTrigger && hasEnemy) { // das nur benutzen wenn auch noch zusätzlich mana fehlt < 75% BarPot lastPot = new BarPot(HealthPrediction.GetHealthPrediction(_hero, _healthPotion.ProcessTime), _hero.Mana); if ((_hero.ManaPercent <= MpTrigger || _hero.ManaPercent < 75) && _flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } // die anderen beiden varianten testen if (_biscuitPotion.IsReady()) { _biscuitPotion.Cast(); } else if (_healthPotion.IsReady()) { _healthPotion.Cast(); } } if (ManaCheck && _hero.ManaPercent <= MpTrigger && hasEnemy) { // benutzen für Mana logisch xD if (_manaPotion.IsReady()) { _manaPotion.Cast(); }// bei zusätzlich leben auch das :) else if (_flaskPotion.IsReady() && _hero.HealthPercent < 75) { _flaskPotion.Cast(); } } } }
private void Game_OnGameUpdate(EventArgs args) { if (!ObjectManager.Player.IsDead && !ObjectManager.Player.InFountain() && !ObjectManager.Player.HasBuff("Recall")) { BarPot lastBar = new BarPot(ObjectManager.Player.PredictedHealth(_healthPotion.ProcessTime), ObjectManager.Player.PredictedMana(_manaPotion.ProcessTime)); bool hasEnemy = Utility.CountEnemiesInRange(800) > 0; if (HealthCheck && ((lastBar.HealthPercent <= HpTrigger && hasEnemy || (lastBar.HealthPercent < 50)))) { if ((lastBar.ManaPercent <= ManaTrigger && hasEnemy || lastBar.ManaPercent < 50) && _flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } if (_healthPotion.IsReady()) { _healthPotion.Cast(); } else if (_biscuitPotion.IsReady()) { _biscuitPotion.Cast(); } else if (_flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } } if (ManaCheck && (lastBar.ManaPercent <= ManaTrigger && hasEnemy || lastBar.ManaPercent < 50)) { if (_manaPotion.IsReady()) { _manaPotion.Cast(); } else if (_flaskPotion.IsReady()) { _flaskPotion.Cast(); } } } }
private void Game_OnGameUpdate(EventArgs args) { if (!ObjectManager.Player.IsDead && !ObjectManager.Player.InFountain() && !ObjectManager.Player.HasBuff("Recall")) { BarPot lastBar = new BarPot(ObjectManager.Player.PredictedHealth(_healthPotion.ProcessTime), ObjectManager.Player.PredictedMana(_manaPotion.ProcessTime)); bool hasEnemy = Utility.CountEnemiesInRange(800) > 0; if (HealthCheck && ((lastBar.HealthPercent <= HpTrigger && hasEnemy || (lastBar.HealthPercent < 50)))) { if ((lastBar.ManaPercent <= ManaTrigger && hasEnemy || lastBar.ManaPercent < 50) && _flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } if (_healthPotion.IsReady()) { _healthPotion.Cast(); } else if (_biscuitPotion.IsReady()) { _biscuitPotion.Cast(); } else if (_flaskPotion.IsReady()) { _flaskPotion.Cast(); return; } } if (ManaCheck && (lastBar.ManaPercent <= ManaTrigger && hasEnemy || lastBar.ManaPercent < 50)) { if (_manaPotion.IsReady()) { _manaPotion.Cast(); } else if (_flaskPotion.IsReady()) { _flaskPotion.Cast(); } } } }