void SendData() { arriveBarChart.AddValuesToLists(stateManager.AmountOfEnemies, "arrive"); arriveBarChart.DisplayGraph("arrive"); killBarChart.AddValuesToLists(stateManager.AmountOfKillEnemies, "kill"); killBarChart.DisplayGraph("kill"); stateManager.AmountOfEnemies = 0; stateManager.AmountOfKillEnemies = 0; }