示例#1
0
    IEnumerator LoadLevelData()  //Spécificité des niveaux.
    {
        _DataBase.ResetTable();
        Carte = GameObject.Find("Recettes");
        Bar1  = GameObject.Find("Bar1");
        Bar2  = GameObject.Find("Bar2");
        Carte.SetActive(false);
        switch (LevelChoisi)
        {
        case 1:
            GameObject.Find("Timer").GetComponent <Countdown>().timeLeft = 180;
            break;

        case 2:
            GameObject.Find("Timer").GetComponent <Countdown>().timeLeft = 90;
            break;

        case 3:
            GameObject.Find("Timer").GetComponent <Countdown>().timeLeft = 90;
            break;

        case 4:
            GameObject.Find("Timer").GetComponent <Countdown>().timeLeft = 180;
            break;

        case 5:
            GameObject.Find("Timer").GetComponent <Countdown>().timeLeft = 180;
            break;
        }
        Bar2.SetActive(false);
        yield return(new WaitForSeconds(0.2f));

        GameManager.Loading.SetActive(false);
        GameManager.Status = GameState.Playing;
    }
示例#2
0
    void Update()
    {
        StartCoroutine("BGM");
        Debug.Log(Status);
        if (SceneManager.GetActiveScene().name != "MenuPrincipal")
        {
            MenuPrincipal.SetActive(false);
        }
        switch (Status)
        {
        case GameState.MainMenu:
            MenuPrincipal.SetActive(true);
            Play.SetActive(false);
            Recettes.SetActive(false);
            Credits.SetActive(false);
            Highscore.SetActive(false);
            break;

        case GameState.SelectLevel:
            CheckSave();
            Play.SetActive(true);
            break;

        case GameState.Recettes:
            Recettes.SetActive(true);
            break;

        case GameState.Credits:
            Credits.SetActive(true);
            break;

        case GameState.Highscore:
            CheckSave();
            Highscore.SetActive(true);
            Highscore.transform.Find("HighscoreText").GetComponent <Text>().text = String.Format("Votre Highscore est : \n\n Level 1 : {0} \n Level 2 : {1} \n Level 3 : {2} \n Level 4 : {3} \n Level 5 : {4}",
                                                                                                 _DataBase.Tab_Score[0], _DataBase.Tab_Score[1], _DataBase.Tab_Score[2], _DataBase.Tab_Score[3], _DataBase.Tab_Score[4]);
            break;

        case GameState.Quitter:
            Application.Quit();
            break;

        case GameState.Reset:
            _DataBase.ResetScore();
            _DataBase.GetSave();
            CheckSave();
            Status = GameState.MainMenu;
            break;

        case GameState.Start:
            Loading.SetActive(true);
            MenuPrincipal.SetActive(true);
            Play.SetActive(false);
            Recettes.SetActive(false);
            Credits.SetActive(false);
            Highscore.SetActive(false);
            Loading.GetComponent <LoadingScreen>().Loading(0);
            GameManager.Status = GameState.Loading;
            break;

        case GameState.Playing:
            if (SceneManager.GetActiveScene().name == "Jeu")
            {
                Rnd = new System.Random(seed++);
                AddCustomer();
                if (Input.GetMouseButtonDown(0))
                {
                    Vector3    CAM_POS  = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
                    Collider2D Collider = Physics2D.OverlapPoint(CAM_POS);

                    if (Collider)
                    {
                        switch (Collider.tag)
                        {
                        case "Customer":
                            Collider.gameObject.GetComponent <Customer>().CheckOrder(ID_Cocktail);
                            Items = new int[3] {
                                0, 0, 0
                            };
                            ID_Cocktail = -1;
                            Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
                            break;

                        case "Items":
                            if (Bar1.activeInHierarchy == true)
                            {
                                Items[Collider.gameObject.GetComponent <Item>().IndexItemID] = 0;
                                DestroyObject(Collider.gameObject);
                            }
                            else if (Bar2.activeInHierarchy == true)
                            {
                                if (GameObject.Find("DragManager").GetComponent <DragHandler>().ItemObject == null)
                                {
                                    GameObject.Find("DragManager").GetComponent <DragHandler>().ItemObject = Collider.transform;
                                    Collider.transform.position = new Vector3(2.5f, -1.5f, 0);
                                    GameObject.Find("DragManager").GetComponent <DragHandler>().StartPos      = Collider.transform.position;
                                    GameObject.Find("DragManager").GetComponent <DragHandler>().StartRotation = new Vector3(Collider.transform.eulerAngles.x, Collider.transform.eulerAngles.y, Collider.transform.eulerAngles.z);
                                }
                            }
                            break;

                        case "Shaker":
                            GameObject[] ObjectItems  = GameObject.FindGameObjectsWithTag("Items");
                            int          PouredNumber = ObjectItems.Length;
                            foreach (GameObject ObjectItem in ObjectItems)
                            {
                                if (ObjectItem.GetComponent <Item>().IsPoured == false && ObjectItem.GetComponent <Item>().AlreadyPoured == false)
                                {
                                    PouredNumber--;
                                }
                            }
                            if (PouredNumber == ObjectItems.Length)         // Si toutes les ingérdients on été verser
                            {
                                ID_Cocktail = Shaker();
                            }
                            else if (PouredNumber != 0)         // manque des ingrédients
                            {
                                ID_Cocktail = 0;
                            }
                            else         // rien
                            {
                                ID_Cocktail = -1;
                            }

                            Debug.Log(ID_Cocktail);


                            DestroyObject(ItemBar_0);
                            DestroyObject(ItemBar_1);
                            DestroyObject(ItemBar_2);
                            Items = new int[3] {
                                0, 0, 0
                            };
                            Bar2.SetActive(false);
                            Bar1.SetActive(true);

                            GameObject.Find("DragManager").GetComponent <BoxCollider2D>().enabled = false;
                            GameObject.Find("DragManager").GetComponent <DragHandler>().enabled   = false;

                            if (ID_Cocktail != -1)
                            {
                                Vector3 TMP_POS = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                                if (ID_Cocktail == 0)
                                {
                                    GameObject.Find("Barman").GetComponent <AudioSource>().clip = bad;
                                    GameObject.Find("Barman").GetComponent <AudioSource>().Play();

                                    Instantiate(Resources.Load <GameObject>("Prefab/FxParticle/ParticleBad"), new Vector3(TMP_POS.x, TMP_POS.y, -1), transform.rotation);
                                }
                                else
                                {
                                    GameObject.Find("Barman").GetComponent <AudioSource>().clip = good;
                                    GameObject.Find("Barman").GetComponent <AudioSource>().Play();
                                    Instantiate(Resources.Load <GameObject>("Prefab/FxParticle/ParticleGood"), new Vector3(TMP_POS.x, TMP_POS.y, -1), transform.rotation);
                                }
                                Sprite Cursor_Sprite = Resources.Load <Sprite>("Prefab/Boissons/" + ID_Cocktail);
                                Cursor.SetCursor(Cursor_Sprite.texture, new Vector2(Cursor_Sprite.texture.width / 2, Cursor_Sprite.texture.height / 2), CursorMode.ForceSoftware);
                            }
                            break;

                        case "BorderCollider":
                            Bar2.SetActive(false);
                            ItemBar_0.transform.position   = new Vector3(3.5f, -1.5f, 0);
                            ItemBar_0.transform.localScale = ItemBar_0.GetComponent <Item>().DefaultScale;
                            ItemBar_1.transform.position   = new Vector3(2.5f, -1.5f, 0);
                            ItemBar_1.transform.localScale = ItemBar_0.GetComponent <Item>().DefaultScale;
                            ItemBar_2.transform.position   = new Vector3(1.5f, -1.5f, 0);
                            ItemBar_2.transform.localScale = ItemBar_0.GetComponent <Item>().DefaultScale;
                            Bar1.SetActive(true);
                            break;
                        }
                    }
                }
            }
            break;

        case GameState.GameClear:
            Items = new int[3] {
                0, 0, 0
            };
            _DataBase.SaveScore(LevelChoisi, Score);
            CheckSave();
            Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
            SpawnTimerSecs = 1;
            if (Score >= OffsetScoreRequired[LevelChoisi - 1, 0] && Score < OffsetScoreRequired[LevelChoisi - 1, 1])
            {
                Stars = 1;
            }
            else if (Score >= OffsetScoreRequired[LevelChoisi - 1, 1] && Score < OffsetScoreRequired[LevelChoisi - 1, 2])
            {
                Stars = 2;
            }
            else if (Score >= OffsetScoreRequired[LevelChoisi - 1, 2])
            {
                Stars = 3;
            }
            Loading.SetActive(true);
            Loading.GetComponent <LoadingScreen>().Loading(0);
            GameManager.Status = GameState.Loading;
            break;

        case GameState.Tuto:
            Loading.SetActive(true);
            MenuPrincipal.SetActive(true);
            Play.SetActive(false);
            Recettes.SetActive(false);
            Credits.SetActive(false);
            Highscore.SetActive(false);
            Loading.GetComponent <LoadingScreen>().Loading(1);
            GameManager.Status = GameState.Loading;
            break;

        case GameState.FinTuto:
            GameObject.Find("Tuto6").SetActive(false);
            Loading.SetActive(true);
            MenuPrincipal.SetActive(true);
            Play.SetActive(false);
            Recettes.SetActive(false);
            Credits.SetActive(false);
            Highscore.SetActive(false);
            Loading.GetComponent <LoadingScreen>().Loading(0);
            GameManager.Status = GameState.MainMenu;
            break;
        }
    }
示例#3
0
    public void OnClickBartender()
    {
        if (LevelChoisi >= 4 && (ItemBar_0 != null || ItemBar_1 != null || ItemBar_2 != null))
        {
            GameObject.Find("DragManager").GetComponent <BoxCollider2D>().enabled = false;
            GameObject.Find("DragManager").GetComponent <DragHandler>().enabled   = false;

            Bar2.SetActive(true);
            Bar1.SetActive(false);
            if (Items[0] > 0)
            {
                ItemBar_0.transform.position = new Vector3(-8, -1.5f, 0);
                if (Items[0] == 11 || Items[0] == 12)
                {
                    ItemBar_0.transform.localScale += transform.localScale * 0.08f;
                }
                else
                {
                    ItemBar_0.transform.localScale += transform.localScale * 0.8f;
                }
                ItemBar_0.GetComponent <SpriteRenderer>().sortingLayerName = "Bouteilles2";
            }
            if (Items[1] > 0)
            {
                ItemBar_1.transform.position = new Vector3(-6, -1.5f, 0);
                if (Items[1] == 11 || Items[1] == 12)
                {
                    ItemBar_1.transform.localScale += transform.localScale * 0.08f;
                }
                else
                {
                    ItemBar_1.transform.localScale += transform.localScale * 0.8f;
                }
                ItemBar_1.GetComponent <SpriteRenderer>().sortingLayerName = "Bouteilles2";
            }
            if (Items[2] > 0)
            {
                ItemBar_2.transform.position = new Vector3(-4, -1.5f, 0);
                if (Items[2] == 11 || Items[2] == 12)
                {
                    ItemBar_2.transform.localScale += transform.localScale * 0.08f;
                }
                else
                {
                    ItemBar_2.transform.localScale += transform.localScale * 0.8f;
                }
                ItemBar_2.GetComponent <SpriteRenderer>().sortingLayerName = "Bouteilles2";
            }
        }
        else
        {
            ID_Cocktail = Shaker();
            DestroyObject(ItemBar_0);
            DestroyObject(ItemBar_1);
            DestroyObject(ItemBar_2);
            Items = new int[3] {
                0, 0, 0
            };
            Debug.Log("Cocktail ID : " + ID_Cocktail);
        }
        if (ID_Cocktail != -1)
        {
            Vector3 TMP_POS = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            if (ID_Cocktail == 0)
            {
                GameObject.Find("Barman").GetComponent <AudioSource>().clip = bad;
                GameObject.Find("Barman").GetComponent <AudioSource>().Play();

                Instantiate(Resources.Load <GameObject>("Prefab/FxParticle/ParticleBad"), new Vector3(TMP_POS.x, TMP_POS.y, -1), transform.rotation);
            }
            else
            {
                GameObject.Find("Barman").GetComponent <AudioSource>().clip = good;
                GameObject.Find("Barman").GetComponent <AudioSource>().Play();
                Instantiate(Resources.Load <GameObject>("Prefab/FxParticle/ParticleGood"), new Vector3(TMP_POS.x, TMP_POS.y, -1), transform.rotation);
            }
            Sprite Cursor_Sprite = Resources.Load <Sprite>("Prefab/Boissons/" + ID_Cocktail);
            Cursor.SetCursor(Cursor_Sprite.texture, new Vector2(Cursor_Sprite.texture.width / 2, Cursor_Sprite.texture.height / 2), CursorMode.ForceSoftware);
        }
    }