// Use this for initialization void Start() { instance = this; banterGen = new BanterGenerator(); currentPlayer = spriteGenerator.createNewPlayer(); cam = Camera.main.GetComponentInParent <CameraFollow>(); }
// Use this for initialization void Start() { instance = this; banterGen = new BanterGenerator(); currentPlayer = spriteGenerator.createNewPlayer(); cam = Camera.main.GetComponentInParent <CameraFollow>(); cam.target = currentPlayer.transform; Cursor.visible = false; }