void OnCollisionEnter(Collision other) { if (bossType == BossType.Escaper) { if (other.gameObject.tag == "Enemy") { if (!mounted) { EnemyMovement moveScript = GetComponent <EnemyMovement>(); moveScript.setCurrentNode(Escaper_initNode); moveScript.enabled = true; mounted = true; } } } else if (bossType == BossType.Betrayer) { if (other.gameObject.tag == "Enemy") { BankRobbery otherRobbery = other.gameObject.GetComponent <BankRobbery>(); BankRobbery robbery = GetComponent <BankRobbery>(); otherRobbery.iCurRobAmount = robbery.iCurRobAmount; otherRobbery.bRobbed = true; Destroy(this.gameObject); } } }
// Use this for initialization void Start() { bankrobbery = GetComponent <BankRobbery>(); if (bossType == BossType.Betrayer) { if (Escaper) { GameObject gameManager = GameObject.FindGameObjectWithTag("GameManager"); GameManager managerScript = gameManager.GetComponent <GameManager>(); GameObject escaper = Instantiate(Escaper, managerScript.objWaypointNode.transform.GetChild(Escaper_initNode).position, Quaternion.identity) as GameObject; escaper.transform.parent = GameObject.Find("Enemy Group").transform; } } else if (bossType == BossType.Escaper) { EnemyMovement enemyMove = GetComponent <EnemyMovement>(); GameObject gameManager = GameObject.FindGameObjectWithTag("GameManager"); GameManager managerScript = gameManager.GetComponent <GameManager>(); enemyMove.Route = managerScript.objWaypointNode; } }
void DestoryedByPlayer(GameObject objKiller) { // 파괴 효과 if (DestroyEffect) { GameObject effect = Instantiate(DestroyEffect, gameObject.transform.position, Quaternion.identity) as GameObject; effect.transform.parent = null; } // 처치한 포탑 킬수 증가 objKiller.GetComponent <LTH.Abs_Tower>().SendMessage("AddKillCount", (int)1); // 은행 잔고 복구 BankRobbery script = GetComponent <BankRobbery>(); if (script != null && script.bRobbed == true && script.bRobbed == true) { // 잔고 복구 StaticManager.game.objBank.GetComponent <LTH.EnvBank>().AddBalanceLeft(script.iCurRobAmount); // 메시지 Debug.Log(name + "이(가) 강탈한 " + script.iCurRobAmount + "$ 를 되찾았습니다!"); // test // 복구 이펙트 생성 StaticManager.game.CreateResEffect(gameObject.transform.position, "Balance", script.iCurRobAmount); } // 보상 획득 StaticManager.game.AddResDollar(iBonusDollar); StaticManager.game.AddResCosmic(iBonusCosmic); // 보상 이펙트 생성 if (iBonusDollar > 0) { StaticManager.game.CreateResEffect(gameObject.transform.position, "Dollor", iBonusDollar); } if (iBonusCosmic > 0) { StaticManager.game.CreateResEffect(gameObject.transform.position, "Cosmic", iBonusCosmic); } // 오브젝트 파괴 Destroy(this.gameObject); }