/// <summary> /// 进行初始化 /// </summary> /// <param name="_userManager"></param> /// <param name="DB"></param> /// <param name="_roleManager"></param> public TestController(ICommDB _commdb, UserManager <Users> _userManager, BangumiProjectContext _DB, RoleManager <IdentityRole> _roleManager, IMemoryCache memoryCache) { this._userManager = _userManager; this._DB = _DB; this._roleManager = _roleManager; _cache = memoryCache; this._commdb = _commdb; }
public HomeController(UserManager <User> _userManager, BangumiProjectContext DB, RoleManager <IdentityRole> _roleManager) { this._userManager = _userManager; this.DB = DB; this._roleManager = _roleManager; // 确认是否存在管理员用户 new CreateDB(_userManager); }
public MemoryCacheHelper( IMemoryCache _memoryCache, BangumiProjectContext _bangumiProjectContext, MoeMushiContext _moeMushi ) { if (MemoryCacheHelper._memoryCache == null) { MemoryCacheHelper._memoryCache = _memoryCache; MemoryCacheHelper._bangumiProjectContext = _bangumiProjectContext; MemoryCacheHelper._moeMushi = _moeMushi; } }
/// <summary> /// /// </summary> /// <param name="_memoryCache"></param> /// <param name="_db"></param> /// <param name="_authorizationService"></param> /// <param name="_signInManager"></param> /// <param name="_userManager"></param> public CommDB( IMemoryCache _memoryCache, BangumiProjectContext _db ) { this._db = _db; this._memoryCache = _memoryCache; //开始加载所有的现存的动画ID if (AnimeIDADD == false) { AnimeIDADD = true; _db.Anime.Select(a => a.AnimeID).ToList().ForEach(id => { AnimeIDs.Add(id); }); } }
public SQLiteController(BangumiProjectContext _DB) { this._DB = _DB; }
/// <summary> /// 进行初始化 /// </summary> /// <param name="_userManager"></param> /// <param name="DB"></param> /// <param name="_roleManager"></param> public ProfileController(UserManager <User> _userManager, BangumiProjectContext _DB, RoleManager <IdentityRole> _roleManager) { this._userManager = _userManager; this._DB = _DB; this._roleManager = _roleManager; }
public DBTools(BangumiProjectContext _DB) { this._DB = _DB; }