public static void BandageLastTarg() { Item pack = World.Player.Backpack; if (pack != null) { if (!UseItem(pack, 3617)) { World.Player.SendMessage(MsgLevel.Warning, LocString.NoBandages); } else { Targeting.LastTarget(true); //force a targetself to be queued BandageTimer.Start(); } } }
public override void OnDamage(int amount, Mobile m, bool willKill) { if (this.Hits < this.HitsMax && m_Bandage == false && this.Hidden == false) { m_Bandage = true; Container backpack = this.Backpack; Bandage bandage = (Bandage)backpack.FindItemByType(typeof(Bandage)); if (bandage != null) { if (BandageContext.BeginHeal(this, this) != null) { bandage.Consume(); } BandageTimer bt = new BandageTimer(this); bt.Start(); } } }
// public override bool CanHeal { get { return true; } } public override void OnThink() { base.OnThink(); // Use bandages if ((this.IsHurt() || this.Poisoned) && m_Bandaging == false) { Bandage m_Band = (Bandage)this.Backpack.FindItemByType(typeof(Bandage)); if (m_Band != null) { m_Bandaging = true; if (BandageContext.BeginHeal(this, this) != null) { m_Band.Consume(); } BandageTimer bt = new BandageTimer(this); bt.Start(); } } }
//*----------------> BANDAGE public override void OnDamage( int amount, Mobile m, bool willKill ) { if ( this.Hits < this.HitsMax && m_Bandage == false && this.Hidden == false ) { m_Bandage = true; Container backpack = this.Backpack; Bandage bandage = (Bandage) backpack.FindItemByType( typeof( Bandage ) ); if ( bandage != null ) { if ( BandageContext.BeginHeal( this, this ) != null ) bandage.Consume(); BandageTimer bt = new BandageTimer( this ); bt.Start(); } } }
public override void OnThink() { base.OnThink(); // Use bandages if ( (this.IsHurt() || this.Poisoned) && m_Bandaging == false ) { Bandage m_Band = (Bandage)this.Backpack.FindItemByType( typeof ( Bandage ) ); if ( m_Band != null ) { m_Bandaging = true; if ( BandageContext.BeginHeal( this, this ) != null ) m_Band.Consume(); BandageTimer bt = new BandageTimer( this ); bt.Start(); } } }
public override void OnThink() { if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) && Poisoned == false ) { Map map = this.Map; if ( map != null ) { for ( int i = 0; i < 10; ++i ) { int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1)); int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1)); int z = Z; if ( !map.CanFit( x, y, z, 16, false, false ) ) continue; Point3D from = this.Location; Point3D to = new Point3D( x, y, z ); this.Location = to; this.ProcessDelta(); this.Hidden = true; this.Combatant = null; Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 ); Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 ); Effects.PlaySound( to, map, 0x1FE ); m_HasTeleportedAway = true; m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendTrackingSound ) ); this.UseSkill( SkillName.Stealth ); AIObject.Action = ActionType.Flee; break; } } } if ( this.Hits < ( this.HitsMax - 10) && m_Bandage == false ) { m_Bandage = true; Container backpack = this.Backpack; Bandage bandage = (Bandage) backpack.FindItemByType( typeof( Bandage ) ); if ( bandage != null ) { if ( BandageContext.BeginHeal( this, this ) != null ) bandage.Consume(); BandageTimer bt = new BandageTimer( this ); bt.Start(); } } base.OnThink(); }
public override void OnThink() { if (!m_HasTeleportedAway && Hits < (HitsMax / 2) && Poisoned == false) { Map map = this.Map; if (map != null) { for (int i = 0; i < 10; ++i) { int x = X + (Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1)); int y = Y + (Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1)); int z = Z; if (!map.CanFit(x, y, z, 16, false, false)) { continue; } Point3D from = this.Location; Point3D to = new Point3D(x, y, z); this.Location = to; this.ProcessDelta(); this.Hidden = true; this.Combatant = null; Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023); Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); Effects.PlaySound(to, map, 0x1FE); m_HasTeleportedAway = true; m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5), new TimerCallback(SendTrackingSound)); this.UseSkill(SkillName.Stealth); AIObject.Action = ActionType.Flee; break; } } } if (this.Hits < (this.HitsMax - 10) && m_Bandage == false) { m_Bandage = true; Container backpack = this.Backpack; Bandage bandage = (Bandage)backpack.FindItemByType(typeof(Bandage)); if (bandage != null) { if (BandageContext.BeginHeal(this, this) != null) { bandage.Consume(); } BandageTimer bt = new BandageTimer(this); bt.Start(); } } base.OnThink(); }