示例#1
0
        internal static void DoOnClick()
        {
            if (PhysicalClickRegistered)
            {
                SpriteManager.ClickHandledSprite = null;
                BanchoClient.Activity();
            }

            SpriteManager.HandleClick(false);

            InputManager.TriggerEvent(InputEventType.OnClick);
        }
示例#2
0
 internal static void DoOnClick()
 {
     BanchoClient.Activity();
     SpriteManager.ClickHandled = false;
     if (OnClick != null)
     {
         OnClick(null, null);
     }
     if (OnClickRepeat != null)
     {
         OnClickRepeat(null, null);
     }
 }
示例#3
0
        internal static void UpdateFrame()
        {
            if (GameBase.MenuActive)
            {
                return;
            }

            MouseHandler.UpdateWindowsMouse();

            if (doubleClickTime > 0)
            {
                doubleClickTime = (int)Math.Max(0, doubleClickTime - GameBase.ElapsedMilliseconds);
            }

            //Initialises the current input/processing loop frame.  In the case of 2x replays, up to two frames may be processed in a single game tick.
            int loopFrame = 0;

            if (ConfigManager.sMouseSpeed != 1 && GameBase.Mode != Modes.Edit)
            {
                //Handle mouse velocity setting.

                MouseState newState = Mouse.GetState();

                if (Game.IsActive && newState.X >= 0 && newState.X < GameBase.WindowWidth && newState.Y >= 0 &&
                    newState.Y < GameBase.WindowHeight)
                {
#if newmouse
                    Vector2 newMouseVelocityFloat = new Vector2((float)(mouseVelocityFloat.X + (newState.X - mouseVelocityFloat.X) * ConfigManager.sMouseSpeed),
                                                                (float)(mouseVelocityFloat.Y + (newState.Y - mouseVelocityFloat.Y) * ConfigManager.sMouseSpeed));

                    if (mouseVelocityPoint.X != newState.X || mouseVelocityPoint.Y != newState.Y)
                    {
                        mouseVelocityFloat = newMouseVelocityFloat;
                        mouseVelocityPoint = new Point((int)Math.Round(mouseVelocityFloat.X),
                                                       (int)Math.Round(mouseVelocityFloat.Y));
                        if (GameBase.WindowRectangle.Contains(mouseVelocityPoint))
                        {
                            Mouse.SetPosition(mouseVelocityPoint.X, mouseVelocityPoint.Y);
                        }
                    }
#else
                    Mouse.SetPosition((int)Math.Round(mouse.X + (newState.X - mouse.X) * ConfigManager.sMouseSpeed),
                                      (int)Math.Round(mouse.Y + (newState.Y - mouse.Y) * ConfigManager.sMouseSpeed));
#endif

                    /*MouseHandler.MousePoint.X += (int)((newState.X - mouse.X) * MouseHandler.mouseSpeed);
                     * MouseHandler.MousePoint.Y += (int)((newState.Y - mouse.Y) * MouseHandler.mouseSpeed);
                     *
                     * if (!Player.Playing && !GameBase.graphics.IsFullScreen && ( MouseHandler.MousePoint.X < 0 || MouseHandler.MousePoint.X >= GameBase.WindowWidth || MouseHandler.MousePoint.Y < 0 || MouseHandler.MousePoint.Y >= GameBase.WindowHeight))
                     *  Mouse.SetPosition(MouseHandler.MousePoint.X, MouseHandler.MousePoint.Y);
                     *
                     * mouse = newState;*/


                    mouse = Mouse.GetState();
                    MouseHandler.MousePosition.X = mouse.X;
                    MouseHandler.MousePosition.Y = mouse.Y;
                    MouseHandler.MousePoint.X    = mouse.X;
                    MouseHandler.MousePoint.Y    = mouse.Y;
                }
                else
                {
                    mouse = newState;
                    MouseHandler.MousePosition.X = mouse.X;
                    MouseHandler.MousePosition.Y = mouse.Y;
                    MouseHandler.MousePoint.X    = mouse.X;
                    MouseHandler.MousePoint.Y    = mouse.Y;
                }
            }
            else
            {
                mouse = Mouse.GetState();
                MouseHandler.MousePosition.X = mouse.X;
                MouseHandler.MousePosition.Y = mouse.Y;
                MouseHandler.MousePoint.X    = mouse.X;
                MouseHandler.MousePoint.Y    = mouse.Y;
            }


            if (!Player.Playing || !ConfigManager.sMouseDisableButtons)
            {
                MouseHandler.mouseLeft = mouse.LeftButton;

                if (TabletHandler.pendingTabletUpdate)
                {
                    //Make sure we accept a tablet click even when it is release in under 16ms.
                    MouseHandler.mouseLeft            = ButtonState.Pressed;
                    TabletHandler.pendingTabletUpdate = false;
                }
                else if (TabletHandler.tabletLeft == ButtonState.Pressed)
                {
                    MouseHandler.mouseLeft = TabletHandler.tabletLeft;
                }

                MouseHandler.mouseRight  = mouse.RightButton;
                MouseHandler.mouseMiddle = mouse.MiddleButton;
                MouseHandler.mouseBack   = mouse.XButton1;


                if (Game.IsActive && GameBase.Mode != Modes.Edit && GameBase.Mode != Modes.Menu)
                {
                    if (MouseHandler.mouseBack == ButtonState.Pressed && MouseHandler.mouseBackLast != MouseHandler.mouseBack)
                    {
                        KeyboardHandler.DoKeyPressed(Keys.Escape);
                    }
                    MouseHandler.mouseBackLast = MouseHandler.mouseBack;
                }
            }
            else
            {
                MouseHandler.mouseLeft  = ButtonState.Released;
                MouseHandler.mouseRight = ButtonState.Released;
            }

            bool runningSlow = false;

            do
            {
                AudioEngine.Update();
                lock (StreamingManager.LockReplayScore)
                {
                    if (ReplayMode && ReplayScore != null && ReplayScore.replay != null)
                    {
                        int count = ReplayScore.replay.Count;
                        if (GameBase.Mode == Modes.Play && Player.currentScore != null &&
                            count > 0 &&
                            ReplayFrame < count - 2 &&
                            (ReplayToEnd || !ReplayStreaming ||
                             ReplayScore.replay[count - 1].time - AudioEngine.Time > 1000))
                        {
                            Buffering = false;

/*                            if (ReplayStreaming && !Player.IsFailed && Player.Paused)
 *                              Buffering = false;
 *                          else
 *                          {*/
                            if (ReplayFrame < count - 2 &&
                                (ReplayScore.replay[ReplayFrame + 1].time <= AudioEngine.Time))
                            // && (Math.Abs(ReplayScore.replay[ReplayFrame + 1].time - AudioEngine.Time) < 10 || AudioEngine.Time - ReplayScore.replay[ReplayFrame + 1].time > 0))
                            {
                                ReplayFrame++;
                                ReplayOk = true;
                            }
                            else
                            {
                                ReplayOk = false;
                            }

                            runningSlow = AudioEngine.Time - ReplayScore.replay[ReplayFrame].time > 16 && ReplayOk;

                            //skip unnecessary frames
                            if (runningSlow)
                            {
                                while (ReplayFrame < count - 2 && !ReplayScore.replay[ReplayFrame].mouseLeft &&
                                       !ReplayScore.replay[ReplayFrame].mouseRight &&
                                       ReplayScore.replay[ReplayFrame + 1].time <= AudioEngine.Time &&
                                       ReplayScore.replay[ReplayFrame].mouseLeft == leftButtonLastBool &&
                                       ReplayScore.replay[ReplayFrame].mouseRight == rightButtonLastBool &&
                                       ReplayScore.replay[ReplayFrame].buttonState == lastButtonState &&
                                       !Player.IsSpinning)
                                {
                                    Console.WriteLine("replay frame {0} skipped!!!!", ReplayFrame);
                                    ReplayFrame++;
                                }
                            }

                            Vector2 pos;

                            if (MouseButtonInstantRelease)
                            {
                                leftButton1i  = false;
                                leftButton2i  = false;
                                rightButton1i = false;
                                rightButton2i = false;
                                leftButton    = ButtonState.Released;
                                rightButton   = ButtonState.Released;
                            }

                            if (ReplayOk &&
                                (ReplayScore.replay[ReplayFrame].mouseLeft ||
                                 ReplayScore.replay[ReplayFrame].mouseRight ||
                                 ReplayScore.replay[ReplayFrame].buttonState != lastButtonState ||
                                 Player.IsSpinning))
                            {
                                AudioEngine.Time = ReplayScore.replay[ReplayFrame].time;

                                leftButton1i = (!MouseButtonInstantRelease || !leftButton1) && ReplayScore.replay[ReplayFrame].mouseLeft1;
                                leftButton1  = ReplayScore.replay[ReplayFrame].mouseLeft1;

                                leftButton2i = (!MouseButtonInstantRelease || !leftButton2) && ReplayScore.replay[ReplayFrame].mouseLeft2;
                                leftButton2  = ReplayScore.replay[ReplayFrame].mouseLeft2;

                                rightButton1i = (!MouseButtonInstantRelease || !rightButton1) && ReplayScore.replay[ReplayFrame].mouseRight1;
                                rightButton1  = ReplayScore.replay[ReplayFrame].mouseRight1;

                                rightButton2i = (!MouseButtonInstantRelease || !rightButton2) && ReplayScore.replay[ReplayFrame].mouseRight2;
                                rightButton2  = ReplayScore.replay[ReplayFrame].mouseRight2;

                                leftButton  = leftButton1i || leftButton2i ? ButtonState.Pressed : ButtonState.Released;
                                rightButton = rightButton1i || rightButton2i ? ButtonState.Pressed : ButtonState.Released;

                                pos =
                                    GameBase.GamefieldToDisplay(
                                        new Vector2(ReplayScore.replay[ReplayFrame].mouseX,
                                                    ReplayScore.replay[ReplayFrame].mouseY));
                                // *WindowWidth / ReplayScore.resolution;

                                lastButtonState = ReplayScore.replay[ReplayFrame].buttonState;
                            }
                            else if (ReplayScore.replay[ReplayFrame].time == ReplayScore.replay[ReplayFrame + 1].time)
                            {
                                pos =
                                    GameBase.GamefieldToDisplay(
                                        new Vector2(ReplayScore.replay[ReplayFrame].mouseX,
                                                    ReplayScore.replay[ReplayFrame].mouseY));
                            }
                            else if (ReplayScore.replay[ReplayFrame].time >= AudioEngine.Time)
                            {
                                int p1 = Math.Max(0, ReplayFrame - 1);
                                int p2 = ReplayFrame;

                                pos =
                                    Vector2.Lerp(
                                        GameBase.GamefieldToDisplay(
                                            new Vector2(ReplayScore.replay[p1].mouseX, ReplayScore.replay[p1].mouseY)),
                                        GameBase.GamefieldToDisplay(
                                            new Vector2(ReplayScore.replay[p2].mouseX, ReplayScore.replay[p2].mouseY)),
                                        Math.Max(0,
                                                 (
                                                     1 - (float)(ReplayScore.replay[p2].time - AudioEngine.Time) /
                                                     (ReplayScore.replay[p2].time - ReplayScore.replay[p1].time))));
                                if (!MouseButtonInstantRelease)
                                {
                                    leftButton = ReplayScore.replay[p2].mouseLeft
                                                     ? ButtonState.Pressed
                                                     : ButtonState.Released;
                                    rightButton = ReplayScore.replay[p2].mouseRight
                                                      ? ButtonState.Pressed
                                                      : ButtonState.Released;
                                }
                            }
                            else
                            {
                                int p1 = ReplayFrame;
                                int p2 = Math.Min(count - 1, ReplayFrame + 1);

                                pos =
                                    Vector2.Lerp(
                                        GameBase.GamefieldToDisplay(
                                            new Vector2(ReplayScore.replay[p1].mouseX, ReplayScore.replay[p1].mouseY)),
                                        GameBase.GamefieldToDisplay(
                                            new Vector2(ReplayScore.replay[p2].mouseX, ReplayScore.replay[p2].mouseY)),
                                        Math.Max(0,
                                                 1 - ((float)(ReplayScore.replay[p2].time - AudioEngine.Time) /
                                                      (ReplayScore.replay[p2].time - ReplayScore.replay[p1].time))));
                                if (!MouseButtonInstantRelease)
                                {
                                    leftButton = ReplayScore.replay[p1].mouseLeft
                                                     ? ButtonState.Pressed
                                                     : ButtonState.Released;
                                    rightButton = ReplayScore.replay[p1].mouseRight
                                                      ? ButtonState.Pressed
                                                      : ButtonState.Released;
                                }
                            }

                            CursorPosition = pos;
                            CursorPoint    = new Point((int)CursorPosition.X, (int)CursorPosition.Y);

                            Player.Playing = false;
                        }
                        else if (ReplayStreaming)
                        {
                            Player.Playing = false;

                            if (ReplayToEnd)
                            {
                                if (Player.Paused && !Player.Failed)
                                {
                                    Buffering = false;
                                }

                                if (Player.ReplayBufferText != null && Player.Failed)
                                {
                                    Player.ReplayBufferText.Text = "User Failed";
                                }
                            }
                            else

                            /*if (HitObjectManager.hitObjects != null &&
                             * AudioEngine.Time >= HitObjectManager.hitObjects[0].StartTime - HitObjectManager.PreEmpt)*/
                            {
                                Buffering = true;

                                float percent;

                                if (count == 0)
                                {
                                    percent = 0;
                                }
                                else
                                {
                                    percent =
                                        MathHelper.Clamp(
                                            (float)(ReplayScore.replay[count - 1].time - AudioEngine.Time) / 10, 0, 100);
                                }

                                if (Player.ReplayBufferText != null)
                                {
                                    if (Player.Failed)
                                    {
                                        Player.ReplayBufferText.Text = "Failed";
                                    }
                                    else
                                    {
                                        Player.ReplayBufferText.Text =
                                            string.Format("Buffering {0:0.0}%...", percent);
                                    }
                                }
                            }
                        }
                    }
                }
                if (!ReplayMode)
                {
                    //todo: move this to the outer loop?
                    Player.Playing = GameBase.Mode == Modes.Play &&
                                     AudioEngine.Time >= Player.skipBoundary &&
                                     !Player.Failed && !Player.Paused && !EventManager.BreakMode &&
                                     Game.IsActive && !Player.currentScore.pass;

                    if (Player.Playing && !GameBase.graphics.IsFullScreen)
                    {
                        if (Cursor.Clip == cursorOriginalBounds)
                        {
                            Cursor.Clip = GameBase.Form.RectangleToScreen(GameBase.Form.ClientRectangle);
                        }
                    }
                    else if (Cursor.Clip != cursorOriginalBounds)
                    {
                        Cursor.Clip = cursorOriginalBounds;
                    }

                    CursorPosition = MouseHandler.MousePosition;
                    CursorPoint    = MouseHandler.MousePoint;
                    leftButton     = MouseHandler.mouseLeft;
                    leftButton1i   = leftButton == ButtonState.Pressed && !leftButtonLastBool;
                    leftButton1    = leftButton == ButtonState.Pressed;
                    leftButton2i   = leftButton == ButtonState.Pressed && !leftButtonLastBool;
                    leftButton2    = leftButton == ButtonState.Pressed;

                    rightButton   = MouseHandler.mouseRight;
                    rightButton1i = rightButton == ButtonState.Pressed && !rightButtonLastBool;
                    rightButton1  = rightButton == ButtonState.Pressed;
                    rightButton2i = rightButton == ButtonState.Pressed && !rightButtonLastBool;
                    rightButton2  = rightButton == ButtonState.Pressed;
                }

                //Update mouse cursor position, except in editor mode where we use the windows cursor.
                if (!GameBase.MenuVisible)
                {
                    if (spriteCursor.IsVisible && GameBase.SixtyFramesPerSecondFrame)
                    {
                        pSprite trail =
                            new pSprite(SkinManager.Load("cursortrail"), FieldTypes.WindowScaleOnly,
                                        (SkinManager.Current.CursorCentre ? OriginTypes.Centre : OriginTypes.TopLeft),
                                        ClockTypes.Game, CursorPosition, spriteCursor.Depth - 0.001F,
                                        false,
                                        Color.White);
                        trail.FadeOut(150);
                        trail.CurrentScale = spriteCursor.CurrentScale;
                        if (SkinManager.Current.CursorTrailRotate)
                        {
                            trail.CurrentRotation = spriteCursor.CurrentRotation;
                        }
                        GameBase.spriteManagerOverlay.Add(trail);
                    }

                    spriteCursor.CurrentPosition = CursorPosition;
                }

                //Only do actions on the input if the window is active.
                if (Game.IsActive || ReplayMode)
                {
                    //Mouse wheel
                    MouseHandler.MouseWheelHandled = false;
                    if (mouse.ScrollWheelValue != scrollWheel)
                    {
                        /*if (ChatEngine.IsVisible)
                         * {
                         *  if (mouse.ScrollWheelValue > scrollWheel)
                         *      ChatEngine.MouseHandler_OnMouseWheelUp(null, null);
                         *  else
                         *      ChatEngine.MouseHandler_OnMouseWheelDown(null, null);
                         * }
                         * else
                         * {*/
                        if (mouse.ScrollWheelValue > scrollWheel)
                        {
                            MouseHandler.DoMouseWheelUp();
                        }
                        else
                        {
                            MouseHandler.DoMouseWheelDown();
                        }
                        /*}*/
                        scrollWheel = mouse.ScrollWheelValue;
                    }

                    try
                    {
                        keyboard = Keyboard.GetState();
                    }
                    catch (InvalidOperationException)
                    {
                    }

                    if (!ReplayMode)
                    {
                        MouseViaKeyboardControls();
                    }


                    Keys[] newKeys = (Keys[])keyboard.GetPressedKeys().Clone();

                    if (pressedKeys != null && !keyboard.IsKeyDown(Keys.Scroll))
                    {
                        KeyboardHandler.ControlPressed = (keyboard.IsKeyDown(Keys.LeftControl) ||
                                                          keyboard.IsKeyDown(Keys.RightControl));
                        KeyboardHandler.AltPressed = (keyboard.IsKeyDown(Keys.LeftAlt) ||
                                                      keyboard.IsKeyDown(Keys.RightAlt));
                        KeyboardHandler.ShiftPressed = (keyboard.IsKeyDown(Keys.LeftShift) ||
                                                        keyboard.IsKeyDown(Keys.RightShift));

                        for (int i = 0; i < newKeys.Length; i++)
                        {
                            Keys k      = newKeys[i];
                            bool bFound = false;


                            for (int j = 0; j < pressedKeys.Length; j++)
                            {
                                if (k == pressedKeys[j])
                                {
                                    bFound = true;
                                    break;
                                }
                            }

                            if (!bFound && GameBase.FadeState != FadeStates.FadeOut)
                            {
                                repeatTickCurrent = -100;
                                BanchoClient.Activity();
                                GameBase.KeyboardHandler_OnKeyPressed(null, k);
                                if (ChatEngine.IsVisible)
                                {
                                    string ks = k.ToString();
                                    if (ks.Length == 2 && ks[0] == 'F' && ks[1] >= '0' && ks[1] <= '9')
                                    {
                                        KeyboardHandler.DoKeyPressed(k);
                                    }
                                    else
                                    {
                                        ChatEngine.GameBase_OnKeyRepeat(null, k, true);
                                    }
                                }
                                else if (GameBase.ActiveDialog != null)
                                {
                                    GameBase.ActiveDialog.HandleKey(k);
                                }
                                else if (!thisBlockKey)
                                {
                                    KeyboardHandler.DoKeyPressed(k);
                                }
                            }
                        }
                    }

                    pressedKeys = newKeys;

                    repeatTickCurrent += GameBase.ElapsedMilliseconds;

                    if (repeatTickCurrent >= repeatTickRate)
                    {
                        repeatTickCurrent -= repeatTickRate;

                        if (pressedKeys != null && !keyboard.IsKeyDown(Keys.Scroll))
                        {
                            foreach (Keys k in newKeys)
                            {
                                bool bFound = false;

                                foreach (Keys k2 in pressedKeys)
                                {
                                    if (k == k2)
                                    {
                                        bFound = true;
                                        break;
                                    }
                                }

                                if (ChatEngine.IsVisible)
                                {
                                    ChatEngine.GameBase_OnKeyRepeat(null, k, false);
                                }
                                else if (GameBase.ActiveDialog == null && bFound && GameBase.FadeState == FadeStates.Idle &&
                                         !thisBlockKey)
                                {
                                    KeyboardHandler.DoOnKeyRepeat(k);
                                }
                            }
                        }
                        if (leftButton == ButtonState.Pressed &&
                            MouseHandler.MouseDown && GameBase.FadeState != FadeStates.FadeOut)
                        {
                            MouseHandler.DoOnClickRepeat();
                        }
                    }

                    MouseHandler.actualClickRegistered = (MouseHandler.mouseLeft == ButtonState.Pressed &&
                                                          mouseLeftActualPrev != ButtonState.Pressed) || (MouseHandler.mouseRight == ButtonState.Pressed &&
                                                                                                          mouseRightActualPrev != ButtonState.Pressed);

                    if (leftButtonLast != leftButton || rightButtonLast != rightButton)
                    {
                        MouseHandler.LastButton2 = MouseHandler.LastButton;
                        MouseHandler.LastButton  = MouseHandler.MouseDownButton;

                        MouseHandler.MouseDownButton = MouseButtons.None;
                        if (leftButton == ButtonState.Pressed)
                        {
                            MouseHandler.MouseDownButton |= MouseButtons.Left;
                        }
                        if (rightButton == ButtonState.Pressed)
                        {
                            MouseHandler.MouseDownButton |= MouseButtons.Right;
                        }
                    }

                    //We don't have a replay click, so lets check for physical mouse clicks.
                    //In the case that there is a replay and actual click the same frame, doOnClick will be called only once (above).
                    if (MouseHandler.actualClickRegistered && ReplayMode && GameBase.FadeState != FadeStates.FadeOut)
                    {
                        bool old = MouseHandler.gamePressedRegistered;
                        MouseHandler.gamePressedRegistered = false;
                        MouseHandler.DoOnClick();
                        MouseHandler.gamePressedRegistered = old;
                    }

                    leftCond   = leftButton == ButtonState.Pressed && leftButtonLast != leftButton;
                    rightCond  = rightButton == ButtonState.Pressed && rightButtonLast != rightButton;
                    middleCond = MouseHandler.mouseMiddle == ButtonState.Pressed &&
                                 mouseMiddlePrev != MouseHandler.mouseMiddle;

                    MouseHandler.gameClickRegistered = false;

                    if (leftCond || rightCond || middleCond)
                    {
                        if (!middleCond)
                        {
                            if (SkinManager.Current.CursorExpand)
                            {
                                spriteCursor.Transformations.RemoveAll(
                                    delegate(Transformation tr) { return(tr.Type != TransformationType.Rotation); });
                                Transformation t =
                                    new Transformation(TransformationType.Scale, 1, 1.3F, GameBase.Time,
                                                       GameBase.Time + 100);
                                t.Easing = EasingTypes.In;
                                spriteCursor.Transformations.Add(t);
                            }
                            MouseHandler.clickPosition = new Vector2(mouse.X, mouse.Y);

                            MouseHandler.gamePressedRegistered = true;
                            MouseHandler.gameClickRegistered   = true;

                            if (doubleClickTime > 0 && GameBase.FadeState != FadeStates.FadeOut)
                            {
                                MouseHandler.DoOnDoubleClick();
                            }
                        }

                        if (GameBase.FadeState != FadeStates.FadeOut)
                        {
                            MouseHandler.DoOnClick();
                            repeatTickCurrent = 0;
                            doubleClickTime   = 250;
                        }
                    }
                    else if (leftButton == ButtonState.Released &&
                             rightButton == ButtonState.Released &&
                             MouseHandler.gamePressedRegistered)
                    {
                        if (SkinManager.Current.CursorExpand)
                        {
                            spriteCursor.Transformations.RemoveAll(
                                delegate(Transformation tr) { return(tr.Type != TransformationType.Rotation); });
                            Transformation t =
                                new Transformation(TransformationType.Scale, spriteCursor.CurrentScale, 1, GameBase.Time,
                                                   GameBase.Time + 100);
                            t.Easing = EasingTypes.In;
                            spriteCursor.Transformations.Add(t);
                        }
                        MouseHandler.gamePressedRegistered = false;
                        MouseHandler.DoOnClickUp();
                    }

                    if (MouseHandler.mouseLeft == ButtonState.Pressed &&
                        GameBase.FadeState != FadeStates.FadeOut)
                    {
                        MouseHandler.MouseDown = true;
                        if (mouse.X != MouseHandler.clickPosition.X ||
                            mouse.Y != MouseHandler.clickPosition.Y)
                        {
                            MouseHandler.DoOnDrag();
                        }
                    }
                    else
                    {
                        MouseHandler.MouseDown = false;
                        if (IsDragging)
                        {
                            MouseHandler.DoOnEndDrag();
                        }
                    }
                }
                else
                {
                    leftButton  = ButtonState.Released;
                    rightButton = ButtonState.Released;
                }


                GameBase.Instance.UpdateChildren();

                leftButtonLast  = leftButton;
                rightButtonLast = rightButton;

                leftButtonLastBool  = leftButton == ButtonState.Pressed;
                rightButtonLastBool = rightButton == ButtonState.Pressed;

                mouseLeftActualPrev  = MouseHandler.mouseLeft;
                mouseRightActualPrev = MouseHandler.mouseRight;
                mouseMiddlePrev      = MouseHandler.mouseMiddle;

                keyboardLast = keyboard;

                thisBlockKey = false;
            } while (ReplayMode && ((ReplayModeFF && loopFrame++ < 1) || (runningSlow && loopFrame++ < 4)));
        }