// Start is called before the first frame update void Start() { balloon = GameObject.Find("BirdTarget"); particleSystem = GetComponent <ParticleSystem>(); renderers = GetComponentsInChildren <MeshRenderer>(); rigidbody = GetComponent <Rigidbody>(); flightSystem = GameObject.FindWithTag("Balloon").GetComponent <BalloonFlightSystem>(); audioSource = GameObject.Find("balloon").GetComponent <AudioSource>(); pointTracker = GameObject.FindWithTag("Balloon").GetComponent <PointTracker>(); }
// Start is called before the first frame update void Start() { balloon = GetComponent <BalloonFlightSystem>(); ps = GameObject.Find("Fire Parts").GetComponent <ParticleSystem>(); audioSource = ps.gameObject.GetComponent <AudioSource>(); }