private void BallTouch(BallTouchMsg msg) { //스파크 창 띄우기 isSpark = true; //SoundManager.Instance.PlaySound((int)SoundType.Mission_Spark); UI.IDialog.RequestDialogEnter <UI.SparkDialog>(); Message.Send <SparkPlayerMsg>(new SparkPlayerMsg(inGameplayModel.PlayerNum)); }
private void BallTouch(BallTouchMsg msg) { isCameraMove = false; StopAllCoroutines(); }