示例#1
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Down)
            {
                Player2TimerDown.Start();
            }
            else if (e.KeyCode == Keys.Up)
            {
                Player2TimerUp.Start();
            }

            if (e.KeyCode == Keys.W)
            {
                Player1TimerUp.Start();
            }
            else if (e.KeyCode == Keys.S)
            {
                Player1TimerDown.Start();
            }

            if (e.KeyCode == Keys.Enter)
            {
                label1.Text = "";
                BallTimer.Start();
            }
        }
 /* Nastan koj se povikuva pri klik na kopcheto New Game (Nova igra).
  * So ovoj nastan se kreira nov objekt od klasata Game so shto
  * se startuva novata igra. Dopolnitelno, se setira i tajmerot za soodvetnoto
  * nivo, preostanatie zhivoti na igrachoot...
  */
 private void PbNewGame_Click(object sender, EventArgs e)
 {
     CurrentGame = new Game(this.Width, this.Height);
     Player.Instance.ResetScore();
     lblScore.Text = Player.Instance.GetScore().ToString();
     TimeRemainingLevel.Maximum     = CurrentGame.Level.getTimeLimit();
     TimeRemainingLevel.Value       = CurrentGame.Level.getTimeLimit();
     Player.Instance.LivesRemaining = 3;
     BallTimer.Enabled = true;
     BallTimer.Start();
     if (this.Width >= 2000 && this.Width < 3000)
     {
         BallTimer.Interval = 20;
     }
     if (this.Width >= 3000)
     {
         BallTimer.Interval = 10;
     }
     ReadyTimer.Enabled = true;
     ReadyTimer.Start();
     lblCoundown.Text    = "READY!\n" + countdown.ToString();
     lblCoundown.Visible = true;
     activated           = true;
     lblLevelNumber.Text = "1";
     Invalidate(true);
 }
示例#3
0
        /// <summary>
        /// Listens for keys pressed
        /// </summary>
        /// <param name="sender">key pressed object</param>
        /// <param name="e">Key event arguments</param>
        private void GameForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (AnimationTimer.Enabled)
            {
                switch (e.KeyData)
                {
                case Keys.Left:
                {
                    if (!KeyList.Contains(Keys.Left))
                    {
                        KeyList.Add(Keys.Left);
                    }
                    break;
                }

                case Keys.Right:
                {
                    if (!KeyList.Contains(Keys.Right))
                    {
                        KeyList.Add(Keys.Right);
                    }
                    break;
                }

                case Keys.Up:
                {
                    if (!KeyList.Contains(Keys.Up))
                    {
                        KeyList.Add(Keys.Up);
                    }
                    break;
                }

                case Keys.Down:
                {
                    if (!KeyList.Contains(Keys.Down))
                    {
                        KeyList.Add(Keys.Down);
                    }
                    break;
                }
                }
            }

            if (e.KeyData == Keys.Space)
            {
                if (gameStart)
                {
                    gameStart = false;
                }

                if (AnimationTimer.Enabled)
                {
                    paused = true;
                    AnimationTimer.Stop();
                    BallTimer.Stop();
                    Invalidate();
                }
                else
                {
                    paused = false;

                    AnimationTimer.Start();
                    BallTimer.Start();
                }
            }
        }