示例#1
0
 private void DoOpenCard()
 {
     if (_ballStatus != BallStatusEnum.opening)
     {
         _ballStatus = BallStatusEnum.opening;
         OpenCard();
     }
 }
示例#2
0
        /// <summary>
        ///  检查是否已经越界
        /// </summary>
        private void CheckOverBords()
        {
            Vector3 v = Camera.main.WorldToScreenPoint(transform.position);

            if (v.x < (0 - 200))
            {
                ballStatus = BallStatusEnum.destorying;
            }
        }
示例#3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="speed">0 -> 1</param>
        /// <param name="birthPosition"></param>
        /// <param name="scaleFactor">0.5 -> 2.0</param>
        public void Init(float speed, Vector3 birthPosition, float scaleFactor, BallsManager ballsManager, BallData ballData)
        {
            _ballsManager = ballsManager;
            _ballData     = ballData;


            _speed             = speed;
            transform.position = birthPosition;

            var scale = GetComponent <Transform>().localScale;

            scale.x *= scaleFactor;
            scale.y *= scaleFactor;
            GetComponent <Transform>().localScale = scale;

            _ballStatus = BallStatusEnum.flow;


            string coverAddress = "data/" + ballData.cover;

            //Debug.Log("coverAddress : " + coverAddress);

            var sprite = Resources.Load <Sprite>(coverAddress);

            spriteRenderer.sprite = sprite;


            // 设置图片
            //SpriteAtlas spriteAtlas = Resources.Load<SpriteAtlas>("SpriteAtlas");
            //string[] spriteAtlasAry = { "1", "2", "3", "4" };

            //spriteRenderer.sprite = spriteAtlas.GetSprite(spriteAtlasAry[Random.Range(0, 4)]);

            // 随机正反显示
            float rotRange = Random.Range(0, 1f);

            if (rotRange > 0.5f)
            {
                isReversal = true;
                GetComponent <RectTransform>().DORotate(new Vector3(180, 180, 0), Time.deltaTime);
            }
            else
            {
                isReversal = false;
            }
        }
示例#4
0
        public void OnDrag(PointerEventData eventData)
        {
            if (_ballStatus == BallStatusEnum.opening)
            {
                return;
            }


            var selfScreenPosition = Camera.main.WorldToScreenPoint(transform.position);
            //var selfScreenPosition = eventData.position;
            var mousePosition = new Vector3(eventData.position.x, eventData.position.y, selfScreenPosition.z);


            if (_ballStatus != BallStatusEnum.dragging)
            {
                // 获取点击处与物体中心的偏移量
                var startDragPosition = mousePosition;
                _clickScreenOffset  = selfScreenPosition - startDragPosition;
                _lastActivePosition = startDragPosition;
            }

            _ballStatus = BallStatusEnum.dragging;
            //var toScreenPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, selfScreenPosition.z) + _clickScreenOffset;
            var toScreenPosition = mousePosition + _clickScreenOffset;


            //Debug.Log("Distance : " + Vector3.Distance(_lastActivePosition, toScreenPosition));

            if (CheckAvailablePostion(toScreenPosition))
            {
                _lastActivePosition = toScreenPosition;

                var mouseWordPosition = Camera.main.ScreenToWorldPoint(toScreenPosition);
                transform.position = mouseWordPosition;
            }
            else
            {
                //超出影响范围
            }
        }
示例#5
0
 public void DestoryIt()
 {
     _smallTweener?.Kill();
     _moveTweener?.Kill();
     _ballStatus = BallStatusEnum.destorying;
 }