// Update is called once per frame void OnTriggerExit(Collider collider) { if (collider.gameObject.name == "Ball") { ballsound.ResetSound(); } }
public void Bowl(int pinFall) { ballsound.ResetSound(); ball.Reset(); cam.ResetCamera(); rolls.Add(pinFall); NextAction(rolls); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); }
// Use this for initialization void OnTriggerEnter(Collider collider) { GameObject thingLeft = collider.gameObject; if (thingLeft.gameObject.name == "Ball") { bsound.ResetSound(); } if (thingLeft.GetComponent <Pin> ()) { Destroy(thingLeft); } }