示例#1
0
        async private void dispatcherTimer_Tick(object sender, EventArgs e)
        {
            if (isGameOver)
            {
                dispatcherTimer.Stop();
                return;
            }
            else if (MyGrid.Children.Count == 2) //score for KOSTY
            {
                dispatcherTimer.Stop();
                MessageBox.Show("You win !");
                string scorestr = Convert.ToString(score_l);
                Temp = String.Concat("Your score = ", scorestr);

                BallRepository br = BallRepository.Initialize();
                await Task.Run(() => { br.WriteResult(score_l); });

                MessageBox.Show(Temp);
                return;
            }
            checkCollisions();
            int ballColumn = Grid.GetColumn(Ball);

            Grid.SetColumn(Ball, ballColumn + dx);
            int ballRow = Grid.GetRow(Ball);

            Grid.SetRow(Ball, ballRow + dy);
        }
示例#2
0
        public ComponentManager(ContentManager contentManager, Microsoft.Xna.Framework.GraphicsDeviceManager graphicsDeviceManager)
        {
            _contentManager     = contentManager;
            _resourceRepository = new ResourceRepository(new BasicResourceRepositoryConfiguration(), _contentManager);

            Font = _resourceRepository.GetFont();
            _spaceShipTexture = _resourceRepository.GetTextureByType(typeof(SpaceShip));

            var graphicsDevice = graphicsDeviceManager.GraphicsDevice;

            Configuration = new BasicGameConfiguration(
                _spaceShipTexture.Height,
                Font
                );

            graphicsDeviceManager.PreferredBackBufferWidth  = Configuration.ScreenSize.Width;
            graphicsDeviceManager.PreferredBackBufferHeight = Configuration.ScreenSize.Height;
            graphicsDeviceManager.ApplyChanges();

            SpaceShip      = new SpaceShip(Configuration, new Size(_spaceShipTexture.Width, _spaceShipTexture.Height));
            _ballTexture   = _resourceRepository.GetTextureByType(typeof(BasicBall));
            BallRepository = new BallRepository(Configuration, new Size(_ballTexture.Width, _ballTexture.Height));

            Balls = new List <IBall>();

            _drawer = new ComponentDrawer(graphicsDevice, Font);

            Prizes = new List <IPrize>();
            Shoots = new List <IShoot>();

            MediaPlayer.Volume = .03f;
        }
示例#3
0
        async private void checkCollisions()
        {
            int userBlockColumn = Grid.GetColumn(UserBlock);
            int ballColumn      = Grid.GetColumn(Ball);
            int ballRow         = Grid.GetRow(Ball);

            if (ballRow == 21 && dy > 0)
            {
                if (userBlockColumn >= (ballColumn - 2) && userBlockColumn <= ballColumn)
                {
                    dy = -dy;
                }
                else if ((userBlockColumn == (ballColumn - 3) && dx < 0) || (userBlockColumn == (ballColumn + 1) && dx > 0))
                {
                    dy = -dy;
                    dx = -dx;
                }
                else  //score for KOSTY
                {
                    isGameOver = true;
                    MessageBox.Show("Game over");
                    BallRepository br = BallRepository.Initialize();
                    await Task.Run(() => { br.WriteResult(score_l); });

                    string scorestr = Convert.ToString(score_l);
                    Temp = String.Concat("Your score = ", scorestr);
                    MessageBox.Show(Temp);
                    return;
                }
            }
            if ((ballColumn == 0 && dx < 0) || (ballColumn == 23 && dx > 0))
            {
                dx = -dx;
            }
            if (ballRow == 0 && dy < 0)
            {
                dy = -dy;
            }
            UIElement upDownBlock = MyGrid.Children.Cast <Rectangle>().Where(i => (Grid.GetRow(i) == ballRow + dy) && (Grid.GetColumn(i) == ballColumn)).FirstOrDefault();

            if (upDownBlock != null)
            {
                dy = -dy;
                MyGrid.Children.Remove(upDownBlock);
                score_l = score_l + 1;
            }
            UIElement leftRightBlock = MyGrid.Children.Cast <Rectangle>().Where(i => (Grid.GetColumn(i) == ballColumn + dx) && (Grid.GetRow(i) == ballRow)).FirstOrDefault();

            if (leftRightBlock != null)
            {
                dx = -dx;
                MyGrid.Children.Remove(leftRightBlock);
                score_l = score_l + 1;
            }
            UIElement skos = MyGrid.Children.Cast <Rectangle>().Where(i => (Grid.GetColumn(i) == ballColumn + dx) && (Grid.GetRow(i) == ballRow + dy)).FirstOrDefault();

            if (skos != null)
            {
                dx = -dx;
                dy = -dy;
                MyGrid.Children.Remove(skos);
                score_l = score_l + 1;
            }
        }