示例#1
0
public class InitData : MonoBehaviour {                         //This class will attempt to load the saved high score data on a scene's awake
    //If this fails, then it will save a new file with the default values of 0 and 0
    void Awake()
    {
        //Initialization
        if (DataManager.highScore == null && !DataManager.Load())
        {
            DataManager.Save(0, 0);
        }

        if (BallMode.get() == 0)
        {
            BallMode.set(1);
        }
    }
示例#2
0
 public void chooseOption(int mode)                                          //Sets the selected ball mode before switching scenes
 {
     BallMode.set(mode);
     changeToJuggle();
 }