////////////////////////////////////////////////////////////////// // Use this for initialization public void Start() { Application.targetFrameRate = 60; pm = GetComponent <PaddleMaster>(); bm = GetComponent <BallMaster>(); ColorSwatch = this.gameObject.GetComponent <ColorSwatches>(); pm.PaddleUpgrade(score.getScore()); bm.InvokeBalls(); }
// Use this for initialization void Awake() { gm = GameObject.Find("Game Master").GetComponent <GameMaster>(); bm = GameObject.Find("Game Master").GetComponent <BallMaster>(); bounds = gm.GetComponent <ObjBoundary>(); cam = this.GetComponent <Camera>(); //reference to camera targetTransform = cam.GetComponent <Transform>(); //SET CAM TO STD POS&ORTHO targetTransform.position = stdPos; cam.orthographicSize = stdOrtho; bounds.SetNewBounds(); }
// Use this for initialization void Awake() { bm = GameObject.Find("Game Master").GetComponent <BallMaster>(); onePaddle = (GameObject)Resources.Load("1SPaddle", typeof(GameObject)); twoPaddle = (GameObject)Resources.Load("2SPaddle", typeof(GameObject)); threePaddle = (GameObject)Resources.Load("3SPaddle", typeof(GameObject)); fourPaddle = (GameObject)Resources.Load("4SPaddle", typeof(GameObject)); fivePaddle = (GameObject)Resources.Load("5SPaddle", typeof(GameObject)); sixPaddle = (GameObject)Resources.Load("6SPaddle", typeof(GameObject)); PopUp = (GameObject)Resources.Load("PopUp", typeof(GameObject)); }
void Awake() { s = this; // Invoke ("Test", 1f); }