// Start is called before the first frame update
 void Start()
 {
     init = GetComponent <BallInitMove>();
     myRB = GetComponent <Rigidbody2D>();
     scoreLeftOriginal  = 0;
     scoreRightOriginal = 0;
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     init       = GetComponent <BallInitMove>();
     myRB       = GetComponent <Rigidbody2D>();
     scoreLeft  = 0;
     scoreRight = 0;
     shake      = cam.GetComponent <CameraShake>();
     audio      = GetComponent <AudioSource>();
 }