示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     blocksBroken = 0;
     gameState    = GAME_STATE.PRE_START;
     timer.gameObject.SetActive(false);
     ball.SetBallState(BallHandler.STATE.PRE_START);
     if (platforms.Count == 0)
     {
         StartCoroutine(SpawnPlatform());
     }
 }